411 research outputs found
Combining and Steganography of 3D Face Textures
One of the serious issues in communication between people is hiding
information from others, and the best way for this, is deceiving them. Since
nowadays face images are mostly used in three dimensional format, in this paper
we are going to steganography 3D face images, detecting which by curious people
will be impossible. As in detecting face only its texture is important, we
separate texture from shape matrices, for eliminating half of the extra
information, steganography is done only for face texture, and for
reconstructing 3D face, we can use any other shape. Moreover, we will indicate
that, by using two textures, how two 3D faces can be combined. For a complete
description of the process, first, 2D faces are used as an input for building
3D faces, and then 3D textures are hidden within other images.Comment: 6 pages, 10 figures, 16 equations, 5 section
Multilinear Wavelets: A Statistical Shape Space for Human Faces
We present a statistical model for D human faces in varying expression,
which decomposes the surface of the face using a wavelet transform, and learns
many localized, decorrelated multilinear models on the resulting coefficients.
Using this model we are able to reconstruct faces from noisy and occluded D
face scans, and facial motion sequences. Accurate reconstruction of face shape
is important for applications such as tele-presence and gaming. The localized
and multi-scale nature of our model allows for recovery of fine-scale detail
while retaining robustness to severe noise and occlusion, and is
computationally efficient and scalable. We validate these properties
experimentally on challenging data in the form of static scans and motion
sequences. We show that in comparison to a global multilinear model, our model
better preserves fine detail and is computationally faster, while in comparison
to a localized PCA model, our model better handles variation in expression, is
faster, and allows us to fix identity parameters for a given subject.Comment: 10 pages, 7 figures; accepted to ECCV 201
3D Face Reconstruction from Light Field Images: A Model-free Approach
Reconstructing 3D facial geometry from a single RGB image has recently
instigated wide research interest. However, it is still an ill-posed problem
and most methods rely on prior models hence undermining the accuracy of the
recovered 3D faces. In this paper, we exploit the Epipolar Plane Images (EPI)
obtained from light field cameras and learn CNN models that recover horizontal
and vertical 3D facial curves from the respective horizontal and vertical EPIs.
Our 3D face reconstruction network (FaceLFnet) comprises a densely connected
architecture to learn accurate 3D facial curves from low resolution EPIs. To
train the proposed FaceLFnets from scratch, we synthesize photo-realistic light
field images from 3D facial scans. The curve by curve 3D face estimation
approach allows the networks to learn from only 14K images of 80 identities,
which still comprises over 11 Million EPIs/curves. The estimated facial curves
are merged into a single pointcloud to which a surface is fitted to get the
final 3D face. Our method is model-free, requires only a few training samples
to learn FaceLFnet and can reconstruct 3D faces with high accuracy from single
light field images under varying poses, expressions and lighting conditions.
Comparison on the BU-3DFE and BU-4DFE datasets show that our method reduces
reconstruction errors by over 20% compared to recent state of the art
Video Interpolation using Optical Flow and Laplacian Smoothness
Non-rigid video interpolation is a common computer vision task. In this paper
we present an optical flow approach which adopts a Laplacian Cotangent Mesh
constraint to enhance the local smoothness. Similar to Li et al., our approach
adopts a mesh to the image with a resolution up to one vertex per pixel and
uses angle constraints to ensure sensible local deformations between image
pairs. The Laplacian Mesh constraints are expressed wholly inside the optical
flow optimization, and can be applied in a straightforward manner to a wide
range of image tracking and registration problems. We evaluate our approach by
testing on several benchmark datasets, including the Middlebury and Garg et al.
datasets. In addition, we show application of our method for constructing 3D
Morphable Facial Models from dynamic 3D data
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