4,647 research outputs found
Going Deeper into Action Recognition: A Survey
Understanding human actions in visual data is tied to advances in
complementary research areas including object recognition, human dynamics,
domain adaptation and semantic segmentation. Over the last decade, human action
analysis evolved from earlier schemes that are often limited to controlled
environments to nowadays advanced solutions that can learn from millions of
videos and apply to almost all daily activities. Given the broad range of
applications from video surveillance to human-computer interaction, scientific
milestones in action recognition are achieved more rapidly, eventually leading
to the demise of what used to be good in a short time. This motivated us to
provide a comprehensive review of the notable steps taken towards recognizing
human actions. To this end, we start our discussion with the pioneering methods
that use handcrafted representations, and then, navigate into the realm of deep
learning based approaches. We aim to remain objective throughout this survey,
touching upon encouraging improvements as well as inevitable fallbacks, in the
hope of raising fresh questions and motivating new research directions for the
reader
Objective Classes for Micro-Facial Expression Recognition
Micro-expressions are brief spontaneous facial expressions that appear on a
face when a person conceals an emotion, making them different to normal facial
expressions in subtlety and duration. Currently, emotion classes within the
CASME II dataset are based on Action Units and self-reports, creating conflicts
during machine learning training. We will show that classifying expressions
using Action Units, instead of predicted emotion, removes the potential bias of
human reporting. The proposed classes are tested using LBP-TOP, HOOF and HOG 3D
feature descriptors. The experiments are evaluated on two benchmark FACS coded
datasets: CASME II and SAMM. The best result achieves 86.35\% accuracy when
classifying the proposed 5 classes on CASME II using HOG 3D, outperforming the
result of the state-of-the-art 5-class emotional-based classification in CASME
II. Results indicate that classification based on Action Units provides an
objective method to improve micro-expression recognition.Comment: 11 pages, 4 figures and 5 tables. This paper will be submitted for
journal revie
Activity Recognition based on a Magnitude-Orientation Stream Network
The temporal component of videos provides an important clue for activity
recognition, as a number of activities can be reliably recognized based on the
motion information. In view of that, this work proposes a novel temporal stream
for two-stream convolutional networks based on images computed from the optical
flow magnitude and orientation, named Magnitude-Orientation Stream (MOS), to
learn the motion in a better and richer manner. Our method applies simple
nonlinear transformations on the vertical and horizontal components of the
optical flow to generate input images for the temporal stream. Experimental
results, carried on two well-known datasets (HMDB51 and UCF101), demonstrate
that using our proposed temporal stream as input to existing neural network
architectures can improve their performance for activity recognition. Results
demonstrate that our temporal stream provides complementary information able to
improve the classical two-stream methods, indicating the suitability of our
approach to be used as a temporal video representation.Comment: 8 pages, SIBGRAPI 201
Action Recognition in Videos: from Motion Capture Labs to the Web
This paper presents a survey of human action recognition approaches based on
visual data recorded from a single video camera. We propose an organizing
framework which puts in evidence the evolution of the area, with techniques
moving from heavily constrained motion capture scenarios towards more
challenging, realistic, "in the wild" videos. The proposed organization is
based on the representation used as input for the recognition task, emphasizing
the hypothesis assumed and thus, the constraints imposed on the type of video
that each technique is able to address. Expliciting the hypothesis and
constraints makes the framework particularly useful to select a method, given
an application. Another advantage of the proposed organization is that it
allows categorizing newest approaches seamlessly with traditional ones, while
providing an insightful perspective of the evolution of the action recognition
task up to now. That perspective is the basis for the discussion in the end of
the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4
table
STV-based Video Feature Processing for Action Recognition
In comparison to still image-based processes, video features can provide rich and intuitive information about dynamic events occurred over a period of time, such as human actions, crowd behaviours, and other subject pattern changes. Although substantial progresses have been made in the last decade on image processing and seen its successful applications in face matching and object recognition, video-based event detection still remains one of the most difficult challenges in computer vision research due to its complex continuous or discrete input signals, arbitrary dynamic feature definitions, and the often ambiguous analytical methods. In this paper, a Spatio-Temporal Volume (STV) and region intersection (RI) based 3D shape-matching method has been proposed to facilitate the definition and recognition of human actions recorded in videos. The distinctive characteristics and the performance gain of the devised approach stemmed from a coefficient factor-boosted 3D region intersection and matching mechanism developed in this research. This paper also reported the investigation into techniques for efficient STV data filtering to reduce the amount of voxels (volumetric-pixels) that need to be processed in each operational cycle in the implemented system. The encouraging features and improvements on the operational performance registered in the experiments have been discussed at the end
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