3 research outputs found

    Visualizing Skiers' Trajectories in Monocular Videos

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    Trajectories are fundamental to winning in alpine skiing. Tools enabling the analysis of such curves can enhance the training activity and enrich broadcasting content. In this paper, we propose SkiTraVis, an algorithm to visualize the sequence of points traversed by a skier during its performance. SkiTraVis works on monocular videos and constitutes a pipeline of a visual tracker to model the skier's motion and of a frame correspondence module to estimate the camera's motion. The separation of the two motions enables the visualization of the trajectory according to the moving camera's perspective. We performed experiments on videos of real-world professional competitions to quantify the visualization error, the computational efficiency, as well as the applicability. Overall, the results achieved demonstrate the potential of our solution for broadcasting media enhancement and coach assistance.Comment: 2023 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), CVsports worksho

    Development of biomechanical-based analysis tools for the evaluation of infringements and performance in race-walking

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    The study aims at developing an innovative biomechanical based methodology for the performance and infringements assessment in race-walking using a wearable inertial system

    Individual and group dynamic behaviour patterns in bound spaces

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    The behaviour analysis of individual and group dynamics in closed spaces is a subject of extensive research in both academia and industry. However, despite recent technological advancements the problem of implementing the existing methods for visual behaviour data analysis in production systems remains difficult and the applications are available only in special cases in which the resourcing is not a problem. Most of the approaches concentrate on direct extraction and classification of the visual features from the video footage for recognising the dynamic behaviour directly from the source. The adoption of such an approach allows recognising directly the elementary actions of moving objects, which is a difficult task on its own. The major factor that impacts the performance of the methods for video analytics is the necessity to combine processing of enormous volume of video data with complex analysis of this data using and computationally resourcedemanding analytical algorithms. This is not feasible for many applications, which must work in real time. In this research, an alternative simulation-based approach for behaviour analysis has been adopted. It can potentially reduce the requirements for extracting information from real video footage for the purpose of the analysis of the dynamic behaviour. This can be achieved by combining only limited data extracted from the original video footage with a symbolic data about the events registered on the scene, which is generated by 3D simulation synchronized with the original footage. Additionally, through incorporating some physical laws and the logics of dynamic behaviour directly in the 3D model of the visual scene, this framework allows to capture the behavioural patterns using simple syntactic pattern recognition methods. The extensive experiments with the prototype implementation prove in a convincing manner that the 3D simulation generates sufficiently rich data to allow analysing the dynamic behaviour in real-time with sufficient adequacy without the need to use precise physical data, using only a limited data about the objects on the scene, their location and dynamic characteristics. This research can have a wide applicability in different areas where the video analytics is necessary, ranging from public safety and video surveillance to marketing research to computer games and animation. Its limitations are linked to the dependence on some preliminary processing of the video footage which is still less detailed and computationally demanding than the methods which use directly the video frames of the original footage
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