1,530 research outputs found

    From Monocular SLAM to Autonomous Drone Exploration

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    Micro aerial vehicles (MAVs) are strongly limited in their payload and power capacity. In order to implement autonomous navigation, algorithms are therefore desirable that use sensory equipment that is as small, low-weight, and low-power consuming as possible. In this paper, we propose a method for autonomous MAV navigation and exploration using a low-cost consumer-grade quadrocopter equipped with a monocular camera. Our vision-based navigation system builds on LSD-SLAM which estimates the MAV trajectory and a semi-dense reconstruction of the environment in real-time. Since LSD-SLAM only determines depth at high gradient pixels, texture-less areas are not directly observed so that previous exploration methods that assume dense map information cannot directly be applied. We propose an obstacle mapping and exploration approach that takes the properties of our semi-dense monocular SLAM system into account. In experiments, we demonstrate our vision-based autonomous navigation and exploration system with a Parrot Bebop MAV

    Dynamic Body VSLAM with Semantic Constraints

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    Image based reconstruction of urban environments is a challenging problem that deals with optimization of large number of variables, and has several sources of errors like the presence of dynamic objects. Since most large scale approaches make the assumption of observing static scenes, dynamic objects are relegated to the noise modeling section of such systems. This is an approach of convenience since the RANSAC based framework used to compute most multiview geometric quantities for static scenes naturally confine dynamic objects to the class of outlier measurements. However, reconstructing dynamic objects along with the static environment helps us get a complete picture of an urban environment. Such understanding can then be used for important robotic tasks like path planning for autonomous navigation, obstacle tracking and avoidance, and other areas. In this paper, we propose a system for robust SLAM that works in both static and dynamic environments. To overcome the challenge of dynamic objects in the scene, we propose a new model to incorporate semantic constraints into the reconstruction algorithm. While some of these constraints are based on multi-layered dense CRFs trained over appearance as well as motion cues, other proposed constraints can be expressed as additional terms in the bundle adjustment optimization process that does iterative refinement of 3D structure and camera / object motion trajectories. We show results on the challenging KITTI urban dataset for accuracy of motion segmentation and reconstruction of the trajectory and shape of moving objects relative to ground truth. We are able to show average relative error reduction by a significant amount for moving object trajectory reconstruction relative to state-of-the-art methods like VISO 2, as well as standard bundle adjustment algorithms

    A Multi-Sensor Fusion-Based Underwater Slam System

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    This dissertation addresses the problem of real-time Simultaneous Localization and Mapping (SLAM) in challenging environments. SLAM is one of the key enabling technologies for autonomous robots to navigate in unknown environments by processing information on their on-board computational units. In particular, we study the exploration of challenging GPS-denied underwater environments to enable a wide range of robotic applications, including historical studies, health monitoring of coral reefs, underwater infrastructure inspection e.g., bridges, hydroelectric dams, water supply systems, and oil rigs. Mapping underwater structures is important in several fields, such as marine archaeology, Search and Rescue (SaR), resource management, hydrogeology, and speleology. However, due to the highly unstructured nature of such environments, navigation by human divers could be extremely dangerous, tedious, and labor intensive. Hence, employing an underwater robot is an excellent fit to build the map of the environment while simultaneously localizing itself in the map. The main contribution of this dissertation is the design and development of a real-time robust SLAM algorithm for small and large scale underwater environments. SVIn – a novel tightly-coupled keyframe-based non-linear optimization framework fusing Sonar, Visual, Inertial and water depth information with robust initialization, loop-closing, and relocalization capabilities has been presented. Introducing acoustic range information to aid the visual data, shows improved reconstruction and localization. The availability of depth information from water pressure enables a robust initialization and refines the scale factor, as well as assists to reduce the drift for the tightly-coupled integration. The complementary characteristics of these sensing v modalities provide accurate and robust localization in unstructured environments with low visibility and low visual features – as such make them the ideal choice for underwater navigation. The proposed system has been successfully tested and validated in both benchmark datasets and numerous real world scenarios. It has also been used for planning for underwater robot in the presence of obstacles. Experimental results on datasets collected with a custom-made underwater sensor suite and an autonomous underwater vehicle (AUV) Aqua2 in challenging underwater environments with poor visibility, demonstrate performance never achieved before in terms of accuracy and robustness. To aid the sparse reconstruction, a contour-based reconstruction approach utilizing the well defined edges between the well lit area and darkness has been developed. In particular, low lighting conditions, or even complete absence of natural light inside caves, results in strong lighting variations, e.g., the cone of the artificial video light intersecting underwater structures and the shadow contours. The proposed method utilizes these contours to provide additional features, resulting into a denser 3D point cloud than the usual point clouds from a visual odometry system. Experimental results in an underwater cave demonstrate the performance of our system. This enables more robust navigation of autonomous underwater vehicles using the denser 3D point cloud to detect obstacles and achieve higher resolution reconstructions

    Incremental Visual-Inertial 3D Mesh Generation with Structural Regularities

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    Visual-Inertial Odometry (VIO) algorithms typically rely on a point cloud representation of the scene that does not model the topology of the environment. A 3D mesh instead offers a richer, yet lightweight, model. Nevertheless, building a 3D mesh out of the sparse and noisy 3D landmarks triangulated by a VIO algorithm often results in a mesh that does not fit the real scene. In order to regularize the mesh, previous approaches decouple state estimation from the 3D mesh regularization step, and either limit the 3D mesh to the current frame or let the mesh grow indefinitely. We propose instead to tightly couple mesh regularization and state estimation by detecting and enforcing structural regularities in a novel factor-graph formulation. We also propose to incrementally build the mesh by restricting its extent to the time-horizon of the VIO optimization; the resulting 3D mesh covers a larger portion of the scene than a per-frame approach while its memory usage and computational complexity remain bounded. We show that our approach successfully regularizes the mesh, while improving localization accuracy, when structural regularities are present, and remains operational in scenes without regularities.Comment: 7 pages, 5 figures, ICRA accepte
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