3,798 research outputs found

    Rate-Distortion Analysis of Multiview Coding in a DIBR Framework

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    Depth image based rendering techniques for multiview applications have been recently introduced for efficient view generation at arbitrary camera positions. Encoding rate control has thus to consider both texture and depth data. Due to different structures of depth and texture images and their different roles on the rendered views, distributing the available bit budget between them however requires a careful analysis. Information loss due to texture coding affects the value of pixels in synthesized views while errors in depth information lead to shift in objects or unexpected patterns at their boundaries. In this paper, we address the problem of efficient bit allocation between textures and depth data of multiview video sequences. We adopt a rate-distortion framework based on a simplified model of depth and texture images. Our model preserves the main features of depth and texture images. Unlike most recent solutions, our method permits to avoid rendering at encoding time for distortion estimation so that the encoding complexity is not augmented. In addition to this, our model is independent of the underlying inpainting method that is used at decoder. Experiments confirm our theoretical results and the efficiency of our rate allocation strategy

    Multilinear Wavelets: A Statistical Shape Space for Human Faces

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    We present a statistical model for 33D human faces in varying expression, which decomposes the surface of the face using a wavelet transform, and learns many localized, decorrelated multilinear models on the resulting coefficients. Using this model we are able to reconstruct faces from noisy and occluded 33D face scans, and facial motion sequences. Accurate reconstruction of face shape is important for applications such as tele-presence and gaming. The localized and multi-scale nature of our model allows for recovery of fine-scale detail while retaining robustness to severe noise and occlusion, and is computationally efficient and scalable. We validate these properties experimentally on challenging data in the form of static scans and motion sequences. We show that in comparison to a global multilinear model, our model better preserves fine detail and is computationally faster, while in comparison to a localized PCA model, our model better handles variation in expression, is faster, and allows us to fix identity parameters for a given subject.Comment: 10 pages, 7 figures; accepted to ECCV 201

    Self-Similar Anisotropic Texture Analysis: the Hyperbolic Wavelet Transform Contribution

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    Textures in images can often be well modeled using self-similar processes while they may at the same time display anisotropy. The present contribution thus aims at studying jointly selfsimilarity and anisotropy by focusing on a specific classical class of Gaussian anisotropic selfsimilar processes. It will first be shown that accurate joint estimates of the anisotropy and selfsimilarity parameters are performed by replacing the standard 2D-discrete wavelet transform by the hyperbolic wavelet transform, which permits the use of different dilation factors along the horizontal and vertical axis. Defining anisotropy requires a reference direction that needs not a priori match the horizontal and vertical axes according to which the images are digitized, this discrepancy defines a rotation angle. Second, we show that this rotation angle can be jointly estimated. Third, a non parametric bootstrap based procedure is described, that provides confidence interval in addition to the estimates themselves and enables to construct an isotropy test procedure, that can be applied to a single texture image. Fourth, the robustness and versatility of the proposed analysis is illustrated by being applied to a large variety of different isotropic and anisotropic self-similar fields. As an illustration, we show that a true anisotropy built-in self-similarity can be disentangled from an isotropic self-similarity to which an anisotropic trend has been superimposed

    Blind Curvelet based Denoising of Seismic Surveys in Coherent and Incoherent Noise Environments

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    The localized nature of curvelet functions, together with their frequency and dip characteristics, makes the curvelet transform an excellent choice for processing seismic data. In this work, a denoising method is proposed based on a combination of the curvelet transform and a whitening filter along with procedure for noise variance estimation. The whitening filter is added to get the best performance of the curvelet transform under coherent and incoherent correlated noise cases, and furthermore, it simplifies the noise estimation method and makes it easy to use the standard threshold methodology without digging into the curvelet domain. The proposed method is tested on pseudo-synthetic data by adding noise to real noise-less data set of the Netherlands offshore F3 block and on the field data set from east Texas, USA, containing ground roll noise. Our experimental results show that the proposed algorithm can achieve the best results under all types of noises (incoherent or uncorrelated or random, and coherent noise)
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