22,859 research outputs found

    3D Object classification using a volumetric deep neural network: An efficient Octree Guided Auxiliary Learning approach

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    We consider the recent challenges of 3D shape analysis based on a volumetric CNN that requires a huge computational power. This high-cost approach forces to reduce the volume resolutions when applying 3D CNN on volumetric data. In this context, we propose a multiorientation volumetric deep neural network (MV-DNN) for 3D object classification with octree generating low-cost volumetric features. In comparison to conventional octree representations, we propose to limit the octree partition to a certain depth to reserve all leaf octants with sparsity features. This allows for improved learning of complex 3D features and increased prediction of object labels at both low and high resolutions. Our auxiliary learning approach predicts object classes based on the subvolume parts of a 3D object that improve the classification accuracy compared to other existing 3D volumetric CNN methods. In addition, the influence of views and depths of the 3D model on the classification performance is investigated through extensive experiments applied to the ModelNet40 database. Our deep learning framework runs significantly faster and consumes less memory than full voxel representations and demonstrate the effectiveness of our octree-based auxiliary learning approach for exploring high resolution 3D models. Experimental results reveal the superiority of our MV-DNN that achieves better classification accuracy compared to state-of-art methods on two public databases

    3D Object Classification Using a Volumetric Deep Neural Network: An Efficient Octree Guided Auxiliary Learning Approach

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    © 2013 IEEE. We consider the recent challenges of 3D shape analysis based on a volumetric CNN that requires a huge computational power. This high-cost approach forces to reduce the volume resolutions when applying 3D CNN on volumetric data. In this context, we propose a multiorientation volumetric deep neural network (MV-DNN) for 3D object classification with octree generating low-cost volumetric features. In comparison to conventional octree representations, we propose to limit the octree partition to a certain depth to reserve all leaf octants with sparsity features. This allows for improved learning of complex 3D features and increased prediction of object labels at both low and high resolutions. Our auxiliary learning approach predicts object classes based on the subvolume parts of a 3D object that improve the classification accuracy compared to other existing 3D volumetric CNN methods. In addition, the influence of views and depths of the 3D model on the classification performance is investigated through extensive experiments applied to the ModelNet40 database. Our deep learning framework runs significantly faster and consumes less memory than full voxel representations and demonstrate the effectiveness of our octree-based auxiliary learning approach for exploring high resolution 3D models. Experimental results reveal the superiority of our MV-DNN that achieves better classification accuracy compared to state-of-art methods on two public databases

    VConv-DAE: Deep Volumetric Shape Learning Without Object Labels

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    With the advent of affordable depth sensors, 3D capture becomes more and more ubiquitous and already has made its way into commercial products. Yet, capturing the geometry or complete shapes of everyday objects using scanning devices (e.g. Kinect) still comes with several challenges that result in noise or even incomplete shapes. Recent success in deep learning has shown how to learn complex shape distributions in a data-driven way from large scale 3D CAD Model collections and to utilize them for 3D processing on volumetric representations and thereby circumventing problems of topology and tessellation. Prior work has shown encouraging results on problems ranging from shape completion to recognition. We provide an analysis of such approaches and discover that training as well as the resulting representation are strongly and unnecessarily tied to the notion of object labels. Thus, we propose a full convolutional volumetric auto encoder that learns volumetric representation from noisy data by estimating the voxel occupancy grids. The proposed method outperforms prior work on challenging tasks like denoising and shape completion. We also show that the obtained deep embedding gives competitive performance when used for classification and promising results for shape interpolation

    Robustness of 3D Deep Learning in an Adversarial Setting

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    Understanding the spatial arrangement and nature of real-world objects is of paramount importance to many complex engineering tasks, including autonomous navigation. Deep learning has revolutionized state-of-the-art performance for tasks in 3D environments; however, relatively little is known about the robustness of these approaches in an adversarial setting. The lack of comprehensive analysis makes it difficult to justify deployment of 3D deep learning models in real-world, safety-critical applications. In this work, we develop an algorithm for analysis of pointwise robustness of neural networks that operate on 3D data. We show that current approaches presented for understanding the resilience of state-of-the-art models vastly overestimate their robustness. We then use our algorithm to evaluate an array of state-of-the-art models in order to demonstrate their vulnerability to occlusion attacks. We show that, in the worst case, these networks can be reduced to 0% classification accuracy after the occlusion of at most 6.5% of the occupied input space.Comment: 10 pages, 8 figures, 1 tabl

    High-Resolution Shape Completion Using Deep Neural Networks for Global Structure and Local Geometry Inference

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    We propose a data-driven method for recovering miss-ing parts of 3D shapes. Our method is based on a new deep learning architecture consisting of two sub-networks: a global structure inference network and a local geometry refinement network. The global structure inference network incorporates a long short-term memorized context fusion module (LSTM-CF) that infers the global structure of the shape based on multi-view depth information provided as part of the input. It also includes a 3D fully convolutional (3DFCN) module that further enriches the global structure representation according to volumetric information in the input. Under the guidance of the global structure network, the local geometry refinement network takes as input lo-cal 3D patches around missing regions, and progressively produces a high-resolution, complete surface through a volumetric encoder-decoder architecture. Our method jointly trains the global structure inference and local geometry refinement networks in an end-to-end manner. We perform qualitative and quantitative evaluations on six object categories, demonstrating that our method outperforms existing state-of-the-art work on shape completion.Comment: 8 pages paper, 11 pages supplementary material, ICCV spotlight pape

    3D Point Capsule Networks

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    In this paper, we propose 3D point-capsule networks, an auto-encoder designed to process sparse 3D point clouds while preserving spatial arrangements of the input data. 3D capsule networks arise as a direct consequence of our novel unified 3D auto-encoder formulation. Their dynamic routing scheme and the peculiar 2D latent space deployed by our approach bring in improvements for several common point cloud-related tasks, such as object classification, object reconstruction and part segmentation as substantiated by our extensive evaluations. Moreover, it enables new applications such as part interpolation and replacement.Comment: As published in CVPR 2019 (camera ready version), with supplementary materia

    V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map

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    Most of the existing deep learning-based methods for 3D hand and human pose estimation from a single depth map are based on a common framework that takes a 2D depth map and directly regresses the 3D coordinates of keypoints, such as hand or human body joints, via 2D convolutional neural networks (CNNs). The first weakness of this approach is the presence of perspective distortion in the 2D depth map. While the depth map is intrinsically 3D data, many previous methods treat depth maps as 2D images that can distort the shape of the actual object through projection from 3D to 2D space. This compels the network to perform perspective distortion-invariant estimation. The second weakness of the conventional approach is that directly regressing 3D coordinates from a 2D image is a highly non-linear mapping, which causes difficulty in the learning procedure. To overcome these weaknesses, we firstly cast the 3D hand and human pose estimation problem from a single depth map into a voxel-to-voxel prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood for each keypoint. We design our model as a 3D CNN that provides accurate estimates while running in real-time. Our system outperforms previous methods in almost all publicly available 3D hand and human pose estimation datasets and placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge. The code is available in https://github.com/mks0601/V2V-PoseNet_RELEASE.Comment: HANDS 2017 Challenge Frame-based 3D Hand Pose Estimation Winner (ICCV 2017), Published at CVPR 201
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