13,189 research outputs found
A robust and efficient video representation for action recognition
This paper introduces a state-of-the-art video representation and applies it
to efficient action recognition and detection. We first propose to improve the
popular dense trajectory features by explicit camera motion estimation. More
specifically, we extract feature point matches between frames using SURF
descriptors and dense optical flow. The matches are used to estimate a
homography with RANSAC. To improve the robustness of homography estimation, a
human detector is employed to remove outlier matches from the human body as
human motion is not constrained by the camera. Trajectories consistent with the
homography are considered as due to camera motion, and thus removed. We also
use the homography to cancel out camera motion from the optical flow. This
results in significant improvement on motion-based HOF and MBH descriptors. We
further explore the recent Fisher vector as an alternative feature encoding
approach to the standard bag-of-words histogram, and consider different ways to
include spatial layout information in these encodings. We present a large and
varied set of evaluations, considering (i) classification of short basic
actions on six datasets, (ii) localization of such actions in feature-length
movies, and (iii) large-scale recognition of complex events. We find that our
improved trajectory features significantly outperform previous dense
trajectories, and that Fisher vectors are superior to bag-of-words encodings
for video recognition tasks. In all three tasks, we show substantial
improvements over the state-of-the-art results
Data-driven Flood Emulation: Speeding up Urban Flood Predictions by Deep Convolutional Neural Networks
Computational complexity has been the bottleneck of applying physically-based
simulations on large urban areas with high spatial resolution for efficient and
systematic flooding analyses and risk assessments. To address this issue of
long computational time, this paper proposes that the prediction of maximum
water depth rasters can be considered as an image-to-image translation problem
where the results are generated from input elevation rasters using the
information learned from data rather than by conducting simulations, which can
significantly accelerate the prediction process. The proposed approach was
implemented by a deep convolutional neural network trained on flood simulation
data of 18 designed hyetographs on three selected catchments. Multiple tests
with both designed and real rainfall events were performed and the results show
that the flood predictions by neural network uses only 0.5 % of time comparing
with physically-based approaches, with promising accuracy and ability of
generalizations. The proposed neural network can also potentially be applied to
different but relevant problems including flood predictions for urban layout
planning
Island Loss for Learning Discriminative Features in Facial Expression Recognition
Over the past few years, Convolutional Neural Networks (CNNs) have shown
promise on facial expression recognition. However, the performance degrades
dramatically under real-world settings due to variations introduced by subtle
facial appearance changes, head pose variations, illumination changes, and
occlusions.
In this paper, a novel island loss is proposed to enhance the discriminative
power of the deeply learned features. Specifically, the IL is designed to
reduce the intra-class variations while enlarging the inter-class differences
simultaneously. Experimental results on four benchmark expression databases
have demonstrated that the CNN with the proposed island loss (IL-CNN)
outperforms the baseline CNN models with either traditional softmax loss or the
center loss and achieves comparable or better performance compared with the
state-of-the-art methods for facial expression recognition.Comment: 8 pages, 3 figure
Adversarially Tuned Scene Generation
Generalization performance of trained computer vision systems that use
computer graphics (CG) generated data is not yet effective due to the concept
of 'domain-shift' between virtual and real data. Although simulated data
augmented with a few real world samples has been shown to mitigate domain shift
and improve transferability of trained models, guiding or bootstrapping the
virtual data generation with the distributions learnt from target real world
domain is desired, especially in the fields where annotating even few real
images is laborious (such as semantic labeling, and intrinsic images etc.). In
order to address this problem in an unsupervised manner, our work combines
recent advances in CG (which aims to generate stochastic scene layouts coupled
with large collections of 3D object models) and generative adversarial training
(which aims train generative models by measuring discrepancy between generated
and real data in terms of their separability in the space of a deep
discriminatively-trained classifier). Our method uses iterative estimation of
the posterior density of prior distributions for a generative graphical model.
This is done within a rejection sampling framework. Initially, we assume
uniform distributions as priors on the parameters of a scene described by a
generative graphical model. As iterations proceed the prior distributions get
updated to distributions that are closer to the (unknown) distributions of
target data. We demonstrate the utility of adversarially tuned scene generation
on two real-world benchmark datasets (CityScapes and CamVid) for traffic scene
semantic labeling with a deep convolutional net (DeepLab). We realized
performance improvements by 2.28 and 3.14 points (using the IoU metric) between
the DeepLab models trained on simulated sets prepared from the scene generation
models before and after tuning to CityScapes and CamVid respectively.Comment: 9 pages, accepted at CVPR 201
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