13,189 research outputs found

    A robust and efficient video representation for action recognition

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    This paper introduces a state-of-the-art video representation and applies it to efficient action recognition and detection. We first propose to improve the popular dense trajectory features by explicit camera motion estimation. More specifically, we extract feature point matches between frames using SURF descriptors and dense optical flow. The matches are used to estimate a homography with RANSAC. To improve the robustness of homography estimation, a human detector is employed to remove outlier matches from the human body as human motion is not constrained by the camera. Trajectories consistent with the homography are considered as due to camera motion, and thus removed. We also use the homography to cancel out camera motion from the optical flow. This results in significant improvement on motion-based HOF and MBH descriptors. We further explore the recent Fisher vector as an alternative feature encoding approach to the standard bag-of-words histogram, and consider different ways to include spatial layout information in these encodings. We present a large and varied set of evaluations, considering (i) classification of short basic actions on six datasets, (ii) localization of such actions in feature-length movies, and (iii) large-scale recognition of complex events. We find that our improved trajectory features significantly outperform previous dense trajectories, and that Fisher vectors are superior to bag-of-words encodings for video recognition tasks. In all three tasks, we show substantial improvements over the state-of-the-art results

    Data-driven Flood Emulation: Speeding up Urban Flood Predictions by Deep Convolutional Neural Networks

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    Computational complexity has been the bottleneck of applying physically-based simulations on large urban areas with high spatial resolution for efficient and systematic flooding analyses and risk assessments. To address this issue of long computational time, this paper proposes that the prediction of maximum water depth rasters can be considered as an image-to-image translation problem where the results are generated from input elevation rasters using the information learned from data rather than by conducting simulations, which can significantly accelerate the prediction process. The proposed approach was implemented by a deep convolutional neural network trained on flood simulation data of 18 designed hyetographs on three selected catchments. Multiple tests with both designed and real rainfall events were performed and the results show that the flood predictions by neural network uses only 0.5 % of time comparing with physically-based approaches, with promising accuracy and ability of generalizations. The proposed neural network can also potentially be applied to different but relevant problems including flood predictions for urban layout planning

    Island Loss for Learning Discriminative Features in Facial Expression Recognition

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    Over the past few years, Convolutional Neural Networks (CNNs) have shown promise on facial expression recognition. However, the performance degrades dramatically under real-world settings due to variations introduced by subtle facial appearance changes, head pose variations, illumination changes, and occlusions. In this paper, a novel island loss is proposed to enhance the discriminative power of the deeply learned features. Specifically, the IL is designed to reduce the intra-class variations while enlarging the inter-class differences simultaneously. Experimental results on four benchmark expression databases have demonstrated that the CNN with the proposed island loss (IL-CNN) outperforms the baseline CNN models with either traditional softmax loss or the center loss and achieves comparable or better performance compared with the state-of-the-art methods for facial expression recognition.Comment: 8 pages, 3 figure

    Adversarially Tuned Scene Generation

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    Generalization performance of trained computer vision systems that use computer graphics (CG) generated data is not yet effective due to the concept of 'domain-shift' between virtual and real data. Although simulated data augmented with a few real world samples has been shown to mitigate domain shift and improve transferability of trained models, guiding or bootstrapping the virtual data generation with the distributions learnt from target real world domain is desired, especially in the fields where annotating even few real images is laborious (such as semantic labeling, and intrinsic images etc.). In order to address this problem in an unsupervised manner, our work combines recent advances in CG (which aims to generate stochastic scene layouts coupled with large collections of 3D object models) and generative adversarial training (which aims train generative models by measuring discrepancy between generated and real data in terms of their separability in the space of a deep discriminatively-trained classifier). Our method uses iterative estimation of the posterior density of prior distributions for a generative graphical model. This is done within a rejection sampling framework. Initially, we assume uniform distributions as priors on the parameters of a scene described by a generative graphical model. As iterations proceed the prior distributions get updated to distributions that are closer to the (unknown) distributions of target data. We demonstrate the utility of adversarially tuned scene generation on two real-world benchmark datasets (CityScapes and CamVid) for traffic scene semantic labeling with a deep convolutional net (DeepLab). We realized performance improvements by 2.28 and 3.14 points (using the IoU metric) between the DeepLab models trained on simulated sets prepared from the scene generation models before and after tuning to CityScapes and CamVid respectively.Comment: 9 pages, accepted at CVPR 201
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