12,682 research outputs found

    Multi-view passive 3D face acquisition device

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    Approaches to acquisition of 3D facial data include laser scanners, structured light devices and (passive) stereo vision. The laser scanner and structured light methods allow accurate reconstruction of the 3D surface but strong light is projected on the faces of subjects. Passive stereo vision based approaches do not require strong light to be projected, however, it is hard to obtain comparable accuracy and robustness of the surface reconstruction. In this paper a passive multiple view approach using 5 cameras in a ’+’ configuration is proposed that significantly increases robustness and accuracy relative to traditional stereo vision approaches. The normalised cross correlations of all 5 views are combined using direct projection of points instead of the traditionally used rectified images. Also, errors caused by different perspective deformation of the surface in the different views are reduced by using an iterative reconstruction technique where the depth estimation of the previous iteration is used to warp the windows of the normalised cross correlation for the different views

    MonoPerfCap: Human Performance Capture from Monocular Video

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    We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid surface deformations in general scenes. Human performance capture is a challenging problem due to the large range of articulation, potentially fast motion, and considerable non-rigid deformations, even from multi-view data. Reconstruction from monocular video alone is drastically more challenging, since strong occlusions and the inherent depth ambiguity lead to a highly ill-posed reconstruction problem. We tackle these challenges by a novel approach that employs sparse 2D and 3D human pose detections from a convolutional neural network using a batch-based pose estimation strategy. Joint recovery of per-batch motion allows to resolve the ambiguities of the monocular reconstruction problem based on a low dimensional trajectory subspace. In addition, we propose refinement of the surface geometry based on fully automatically extracted silhouettes to enable medium-scale non-rigid alignment. We demonstrate state-of-the-art performance capture results that enable exciting applications such as video editing and free viewpoint video, previously infeasible from monocular video. Our qualitative and quantitative evaluation demonstrates that our approach significantly outperforms previous monocular methods in terms of accuracy, robustness and scene complexity that can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201

    RGBD Datasets: Past, Present and Future

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    Since the launch of the Microsoft Kinect, scores of RGBD datasets have been released. These have propelled advances in areas from reconstruction to gesture recognition. In this paper we explore the field, reviewing datasets across eight categories: semantics, object pose estimation, camera tracking, scene reconstruction, object tracking, human actions, faces and identification. By extracting relevant information in each category we help researchers to find appropriate data for their needs, and we consider which datasets have succeeded in driving computer vision forward and why. Finally, we examine the future of RGBD datasets. We identify key areas which are currently underexplored, and suggest that future directions may include synthetic data and dense reconstructions of static and dynamic scenes.Comment: 8 pages excluding references (CVPR style
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