6 research outputs found

    Blame for Null

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    Multiple modern programming languages, including Kotlin, Scala, Swift, and C#, have type systems where nullability is explicitly specified in the types. All of the above also need to interoperate with languages where types remain implicitly nullable, like Java. This leads to runtime errors that can manifest in subtle ways. In this paper, we show how to reason about the presence and provenance of such nullability errors using the concept of blame from gradual typing. Specifically, we introduce a calculus, ?_null, where some terms are typed as implicitly nullable and others as explicitly nullable. Just like in the original blame calculus of Wadler and Findler, interactions between both kinds of terms are mediated by casts with attached blame labels, which indicate the origin of errors. On top of ?_null, we then create a second calculus, ?_null^s, which closely models the interoperability between languages with implicit nullability and languages with explicit nullability, such as Java and Scala. Our main result is a theorem that states that nullability errors in ?_null^s can always be blamed on terms with less-precise typing; that is, terms typed as implicitly nullable. By analogy, this would mean that NullPointerExceptions in combined Java/Scala programs are always the result of unsoundness in the Java type system. We summarize our result with the slogan explicitly nullable programs can\u27t be blamed. All our results are formalized in the Coq proof assistant

    Tools and Algorithms for the Construction and Analysis of Systems

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    This open access two-volume set constitutes the proceedings of the 27th International Conference on Tools and Algorithms for the Construction and Analysis of Systems, TACAS 2021, which was held during March 27 – April 1, 2021, as part of the European Joint Conferences on Theory and Practice of Software, ETAPS 2021. The conference was planned to take place in Luxembourg and changed to an online format due to the COVID-19 pandemic. The total of 41 full papers presented in the proceedings was carefully reviewed and selected from 141 submissions. The volume also contains 7 tool papers; 6 Tool Demo papers, 9 SV-Comp Competition Papers. The papers are organized in topical sections as follows: Part I: Game Theory; SMT Verification; Probabilities; Timed Systems; Neural Networks; Analysis of Network Communication. Part II: Verification Techniques (not SMT); Case Studies; Proof Generation/Validation; Tool Papers; Tool Demo Papers; SV-Comp Tool Competition Papers
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