1,122 research outputs found

    VNect: Real-time 3D Human Pose Estimation with a Single RGB Camera

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    We present the first real-time method to capture the full global 3D skeletal pose of a human in a stable, temporally consistent manner using a single RGB camera. Our method combines a new convolutional neural network (CNN) based pose regressor with kinematic skeleton fitting. Our novel fully-convolutional pose formulation regresses 2D and 3D joint positions jointly in real time and does not require tightly cropped input frames. A real-time kinematic skeleton fitting method uses the CNN output to yield temporally stable 3D global pose reconstructions on the basis of a coherent kinematic skeleton. This makes our approach the first monocular RGB method usable in real-time applications such as 3D character control---thus far, the only monocular methods for such applications employed specialized RGB-D cameras. Our method's accuracy is quantitatively on par with the best offline 3D monocular RGB pose estimation methods. Our results are qualitatively comparable to, and sometimes better than, results from monocular RGB-D approaches, such as the Kinect. However, we show that our approach is more broadly applicable than RGB-D solutions, i.e. it works for outdoor scenes, community videos, and low quality commodity RGB cameras.Comment: Accepted to SIGGRAPH 201

    Learning 3D Human Pose from Structure and Motion

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    3D human pose estimation from a single image is a challenging problem, especially for in-the-wild settings due to the lack of 3D annotated data. We propose two anatomically inspired loss functions and use them with a weakly-supervised learning framework to jointly learn from large-scale in-the-wild 2D and indoor/synthetic 3D data. We also present a simple temporal network that exploits temporal and structural cues present in predicted pose sequences to temporally harmonize the pose estimations. We carefully analyze the proposed contributions through loss surface visualizations and sensitivity analysis to facilitate deeper understanding of their working mechanism. Our complete pipeline improves the state-of-the-art by 11.8% and 12% on Human3.6M and MPI-INF-3DHP, respectively, and runs at 30 FPS on a commodity graphics card.Comment: ECCV 2018. Project page: https://www.cse.iitb.ac.in/~rdabral/3DPose

    Structure from Articulated Motion: Accurate and Stable Monocular 3D Reconstruction without Training Data

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    Recovery of articulated 3D structure from 2D observations is a challenging computer vision problem with many applications. Current learning-based approaches achieve state-of-the-art accuracy on public benchmarks but are restricted to specific types of objects and motions covered by the training datasets. Model-based approaches do not rely on training data but show lower accuracy on these datasets. In this paper, we introduce a model-based method called Structure from Articulated Motion (SfAM), which can recover multiple object and motion types without training on extensive data collections. At the same time, it performs on par with learning-based state-of-the-art approaches on public benchmarks and outperforms previous non-rigid structure from motion (NRSfM) methods. SfAM is built upon a general-purpose NRSfM technique while integrating a soft spatio-temporal constraint on the bone lengths. We use alternating optimization strategy to recover optimal geometry (i.e., bone proportions) together with 3D joint positions by enforcing the bone lengths consistency over a series of frames. SfAM is highly robust to noisy 2D annotations, generalizes to arbitrary objects and does not rely on training data, which is shown in extensive experiments on public benchmarks and real video sequences. We believe that it brings a new perspective on the domain of monocular 3D recovery of articulated structures, including human motion capture.Comment: 21 pages, 8 figures, 2 table

    Single-Shot Multi-Person 3D Pose Estimation From Monocular RGB

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    We propose a new single-shot method for multi-person 3D pose estimation in general scenes from a monocular RGB camera. Our approach uses novel occlusion-robust pose-maps (ORPM) which enable full body pose inference even under strong partial occlusions by other people and objects in the scene. ORPM outputs a fixed number of maps which encode the 3D joint locations of all people in the scene. Body part associations allow us to infer 3D pose for an arbitrary number of people without explicit bounding box prediction. To train our approach we introduce MuCo-3DHP, the first large scale training data set showing real images of sophisticated multi-person interactions and occlusions. We synthesize a large corpus of multi-person images by compositing images of individual people (with ground truth from mutli-view performance capture). We evaluate our method on our new challenging 3D annotated multi-person test set MuPoTs-3D where we achieve state-of-the-art performance. To further stimulate research in multi-person 3D pose estimation, we will make our new datasets, and associated code publicly available for research purposes.Comment: International Conference on 3D Vision (3DV), 201
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