12 research outputs found

    2.5D multizone reproduction using weighted mode matching: Performance analysis and experimental validation

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    Mode-matching based multizone reproduction has been mainly focused on a purely two-dimensional (2D) theory, where infinite-long 2D secondary sources are assumed for 2D multizone reproduction. Its extension to the three-dimensional (3D) case requires more secondary sources and a higher computational complexity. This work investigates a more practical setup to use 3D sound sources as secondary sources for multizone reproduction in a 2D horizontal plane, i.e., 2.5D multizone reproduction. A weighted mode-matching approach is proposed to solve the dimensionality mismatch between the 2D desired sound field and 3D reproduced sound field. The weighting is based on an integral of Bessel-spherical harmonic modes over the entire control region. A detailed analysis of the weighting function is provided to show that the proposed method controls all the reproduction modes present on the 2D plane to minimize the reproduction error. The method is validated in both simulation-based and hardware-based experiments. The results demonstrate that in comparison with the conventional sectorial mode-matching method, the proposed approach can achieve more accurate reproduction over a wide frequency range and a large control region. 2020 Acoustical Society of America.This work was supported by the National Natural Science Foundation of China (NSFC) funding scheme under Project No. 61671380

    Spatial Multizone Soundfield Reproduction Design

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    It is desirable for people sharing a physical space to access different multimedia information streams simultaneously. For a good user experience, the interference of the different streams should be held to a minimum. This is straightforward for the video component but currently difficult for the audio sound component. Spatial multizone soundfield reproduction, which aims to provide an individual sound environment to each of a set of listeners without the use of physical isolation or headphones, has drawn significant attention of researchers in recent years. The realization of multizone soundfield reproduction is a conceptually challenging problem as currently most of the soundfield reproduction techniques concentrate on a single zone. This thesis considers the theory and design of a multizone soundfield reproduction system using arrays of loudspeakers in given complex environments. We first introduce a novel method for spatial multizone soundfield reproduction based on describing the desired multizone soundfield as an orthogonal expansion of formulated basis functions over the desired reproduction region. This provides the theoretical basis of both 2-D (height invariant) and 3-D soundfield reproduction for this work. We then extend the reproduction of the multizone soundfield over the desired region to reverberant environments, which is based on the identification of the acoustic transfer function (ATF) from the loudspeaker over the desired reproduction region using sparse methods. The simulation results confirm that the method leads to a significantly reduced number of required microphones for an accurate multizone sound reproduction compared with the state of the art, while it also facilitates the reproduction over a wide frequency range. In addition, we focus on the improvements of the proposed multizone reproduction system with regard to practical implementation. The so-called 2.5D multizone oundfield reproduction is considered to accurately reproduce the desired multizone soundfield over a selected 2-D plane at the height approximately level with the listener’s ears using a single array of loudspeakers with 3-D reverberant settings. Then, we propose an adaptive reverberation cancelation method for the multizone soundfield reproduction within the desired region and simplify the prior soundfield measurement process. Simulation results suggest that the proposed method provides a faster convergence rate than the comparative approaches under the same hardware provision. Finally, we conduct the real-world implementation based on the proposed theoretical work. The experimental results show that we can achieve a very noticeable acoustic energy contrast between the signals recorded in the bright zone and the quiet zone, especially for the system implementation with reverberation equalization

    Spatial Acoustic Vector Based Sound Field Reproduction

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    Spatial sound field reproduction aims to recreate an immersive sound field over a spatial region. The existing sound pressure based approaches to spatial sound field reproduction focus on the accurate approximation of original sound pressure over space, which ignores the perceptual accuracy of the reproduced sound field. The acoustic vectors of particle velocity and sound intensity appear to be closely linked with human perception of sound localization in literature. Therefore, in this thesis, we explore the spatial distributions of the acoustic vectors, and seek to develop algorithms to perceptually reproduce the original sound field over a continuous spatial region based on the vectors. A theory of spatial acoustic vectors is first developed, where the spatial distributions of particle velocity and sound intensity are derived from sound pressure. To extract the desired sound pressure from a mixed sound field environment, a 3D sound field separation technique is also formulated. Based on this theory, a series of reproduction techniques are proposed to improve the perceptual performance. The outcomes resulting from this theory are: (i) derivation of a particle velocity assisted 3D sound field reproduction technique which allows for non-uniform loudspeaker geometry with a limited number of loudspeakers, (ii) design of particle velocity based mixed-source sound field translation technique for binaural reproduction that can provide sound field translation with good perceptual experience over a large space, (iii) derivation of an intensity matching technique that can reproduce the desired sound field in a spherical region by controlling the sound intensity on the surface of the region, and (iv) two intensity based multizone sound field reproduction algorithms that can reproduce the desired sound field over multiple spatial zones. Finally, these techniques are evaluated by comparing to the conventional approaches through numerical simulations and real-world experiments

    Local sound field synthesis

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    This thesis investigates the physical and perceptual properties of selected methods for (Local) Sound Field Synthesis ((L)SFS). In agreement with numerical sound field simulations, a specifically developed geometric model shows an increase of synthesis accuracy for LSFS compared to conventional SFS approaches. Different (L)SFS approaches are assessed within listening experiments, where LSFS performs at least as good as conventional methods for azimuthal sound source localisation and achieves a significant increase of timbral fidelity for distinct parametrisations.Die Arbeit untersucht die physikalischen und perzeptiven Eigenschaften von ausgewählten Verfahren zur (lokalen) Schallfeldsynthese ((L)SFS). Zusammen mit numerischen Simulationen zeigt ein eigens entwickeltes geometrisches Modell, dass LSFS gegenüber konventioneller SFS zu einer genauere Synthese führt. Die Verfahren werden in Hörversuchen evaluiert, wobei LSFS bei der horizontalen Lokalisierung von Schallquellen eine Genauigkeit erreicht, welche mindestens gleich der von konventionellen Methoden ist. Für bestimmte Parametrierung wird eine signifikant verbesserte klangliche Treue erreicht

    Optimizing Source and Sensor Placement for Sound Field Control: An Overview

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    International audienceIn order to control an acoustic field inside a target region, it is important to choose suitable positions of secondary sources (loudspeakers) and sensors (control points/microphones). This paper provides an overview of state-of-the-art source and sensor placement methods in sound field control. Although the placement of both sources and sensors greatly affects control accuracy and filter stability, their joint optimization has not been thoroughly investigated in the acoustics literature. In this context, we reformulate five general source and/or sensor placement methods that can be applied for sound field control. We compare the performance of these methods through extensive numerical simulations in both narrowband and broadband scenarios. Index Terms-source and sensor placement, sound field control , sound field reproduction, subset selection, interpolation

    Filter Optimization for Personal Sound Zones Systems

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    [ES] Los sistemas de zonas de sonido personal (o sus siglas en inglés PSZ) utilizan altavoces y técnicas de procesado de señal para reproducir sonidos distintos en diferentes zonas de un mismo espacio compartido. Estos sistemas se han popularizado en los últimos años debido a la amplia gama de aplicaciones que podrían verse beneficiadas por la generación de zonas de escucha individuales. El diseño de los filtros utilizados para procesar las señales de sonido es uno de los aspectos más importantes de los sistemas PSZ, al menos para las frecuencias bajas y medias. En la literatura se han propuesto diversos algoritmos para calcular estos filtros, cada uno de ellos con sus ventajas e inconvenientes. En el presente trabajo se revisan los algoritmos para sistemas PSZ propuestos en la literatura y se evalúa experimentalmente su rendimiento en un entorno reverberante. Los distintos algoritmos se comparan teniendo en cuenta aspectos como el aislamiento acústico entre zonas, el error de reproducción, la energía de los filtros y el retardo del sistema. Además, se estudian estrategias computacionalmente eficientes para obtener los filtros y también se compara su complejidad computacional. Los resultados experimentales obtenidos revelan que las soluciones existentes no pueden ofrecer una complejidad computacional baja y al mismo tiempo un buen rendimiento con baja latencia. Por ello se propone un nuevo algoritmo basado en el filtrado subbanda, y se demuestra experimentalmente que este algoritmo mitiga las limitaciones de los algoritmos existentes. Asimismo, este algoritmo ofrece una mayor versatilidad que los algoritmos existentes, ya que se pueden utilizar configuraciones distintas en cada subbanda, como por ejemplo, diferentes longitudes de filtro o distintos conjuntos de altavoces. Por último, se estudia la influencia de las respuestas objetivo en la optimización de los filtros y se propone un nuevo método en el que se aplica una ventana temporal a estas respuestas. El método propuesto se evalúa experimentalmente en dos salas con diferentes tiempos de reverberación y los resultados obtenidos muestran que se puede reducir la energía de las interferencias entre zonas gracias al efecto de la ventana temporal.[CA] Els sistemes de zones de so personal (o les seves sigles en anglés PSZ) fan servir altaveus i tècniques de processament de senyal per a reproduir sons distints en diferents zones d'un mateix espai compartit. Aquests sistemes s'han popularitzat en els últims anys a causa de l'àmplia gamma d'aplicacions que podrien veure's beneficiades per la generació de zones d'escolta individuals. El disseny dels filtres utilitzats per a processar els senyals de so és un dels aspectes més importants dels sistemes PSZ, particularment per a les freqüències baixes i mitjanes. En la literatura s'han proposat diversos algoritmes per a calcular aquests filtres, cadascun d'ells amb els seus avantatges i inconvenients. En aquest treball es revisen els algoritmes proposats en la literatura per a sistemes PSZ i s'avalua experimentalment el seu rendiment en un entorn reverberant. Els distints algoritmes es comparen tenint en compte aspectes com l'aïllament acústic entre zones, l'error de reproducció, l'energia dels filtres i el retard del sistema. A més, s'estudien estratègies de còmput eficient per obtindre els filtres i també es comparen les seves complexitats computacionals. Els resultats experimentals obtinguts revelen que les solucions existents no poder oferir al mateix temps una complexitat computacional baixa i un bon rendiment amb latència baixa. Per això es proposa un nou algoritme basat en el filtrat subbanda que mitiga aquestes limitacions. A més, l'algoritme proposat ofereix una major versatilitat que els algoritmes existents, ja que en cada subbanda el sistema pot utilitzar configuracions diferents, com per exemple, distintes longituds de filtre o distints conjunts d'altaveus. L'algoritme proposat s'avalua experimentalment en un entorn reverberant, i es mostra com pot mitigar satisfactòriament les limitacions dels algoritmes existents. Finalment, s'estudia la influència de les respostes objectiu en l'optimització dels filtres i es proposa un nou mètode en el que s'aplica una finestra temporal a les respostes objectiu. El mètode proposat s'avalua experimentalment en dues sales amb diferents temps de reverberació i els resultats obtinguts mostren que es pot reduir el nivell d'interferència entre zones grècies a l'efecte de la finestra temporal.[EN] Personal Sound Zones (PSZ) systems deliver different sounds to a number of listeners sharing an acoustic space through the use of loudspeakers together with signal processing techniques. These systems have attracted a lot of attention in recent years because of the wide range of applications that would benefit from the generation of individual listening zones, e.g., domestic or automotive audio applications. A key aspect of PSZ systems, at least for low and mid frequencies, is the optimization of the filters used to process the sound signals. Different algorithms have been proposed in the literature for computing those filters, each exhibiting some advantages and disadvantages. In this work, the state-of-the-art algorithms for PSZ systems are reviewed, and their performance in a reverberant environment is evaluated. Aspects such as the acoustic isolation between zones, the reproduction error, the energy of the filters, and the delay of the system are considered in the evaluations. Furthermore, computationally efficient strategies to obtain the filters are studied, and their computational complexity is compared too. The performance and computational evaluations reveal the main limitations of the state-of-the-art algorithms. In particular, the existing solutions can not offer low computational complexity and at the same time good performance for short system delays. Thus, a novel algorithm based on subband filtering that mitigates these limitations is proposed for PSZ systems. In addition, the proposed algorithm offers more versatility than the existing algorithms, since different system configurations, such as different filter lengths or sets of loudspeakers, can be used in each subband. The proposed algorithm is experimentally evaluated and tested in a reverberant environment, and its efficacy to mitigate the limitations of the existing solutions is demonstrated. Finally, the effect of the target responses in the optimization is discussed, and a novel approach that is based on windowing the target responses is proposed. The proposed approach is experimentally evaluated in two rooms with different reverberation levels. The evaluation results reveal that an appropriate windowing of the target responses can reduce the interference level between zones.Molés Cases, V. (2022). Filter Optimization for Personal Sound Zones Systems [Tesis doctoral]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/18611

    Sound Source Localization and Modeling: Spherical Harmonics Domain Approaches

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    Sound source localization has been an important research topic in the acoustic signal processing community because of its wide use in many acoustic applications, including speech separation, speech enhancement, sound event detection, automatic speech recognition, automated camera steering, and virtual reality. In the recent decade, there is a growing interest in the research of sound source localization using higher-order microphone arrays, which are capable of recording and analyzing the soundfield over a target spatial area. This thesis studies a novel source feature called the relative harmonic coefficient, that easily estimated from the higher-order microphone measurements. This source feature has direct applications for sound source localization due to its sole dependence on the source position. This thesis proposes two novel sound source localization algorithms using the relative harmonic coefficients: (i) a low-complexity single source localization approach that localizes the source' elevation and azimuth separately. This approach is also appliable to acoustic enhancement for the higher-order microphone array recordings; (ii) a semi-supervised multi-source localization algorithm in a noisy and reverberant environment. Although this approach uses a learning schema, it still has a strong potential to be implemented in practice because only a limited number of labeled measurements are required. However, this algorithm has an inherent limitation as it requires the availability of single-source components. Thus, it is unusable in scenarios where the original recordings have limited single-source components (e.g., multiple sources simultaneously active). To address this issue, we develop a novel MUSIC framework based approach that directly uses simultaneous multi-source recordings. This developed MUSIC approach uses robust measurements of relative sound pressure from the higher-order microphone and is shown to be more suitable in noisy environments than the traditional MUSIC method. While the proposed approaches address the source localization problems, in practice, the broader problem of source localization has some more common challenges, which have received less attention. One such challenge is the common assumption of the sound sources being omnidirectional, which is hardly the case with a typical commercial loudspeaker. Therefore, in this thesis, we analyze the broader problem of analyzing directional characteristics of the commercial loudspeakers by deriving equivalent theoretical acoustic models. Several acoustic models are investigated, including plane waves decomposition, point source decomposition, and mixed source decomposition. We finally conduct extensive experimental examinations to see which acoustic model has more similar characteristics with commercial loudspeakers

    2.5D multizone reproduction using weighted mode matching

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    The mode matching based multizone reproduction has mainly been focused on a purely 2D theory which is inadequate to fit the 3D reality. Its extension to the 3D theory however requires many secondary sources and a high computational complexity. In this paper, a weighted mode matching approach is developed for 2.5D multizone reproduction. The multizone soundfield is reproduced in the horizontal plane within a circular control region using the loudspeakers modelled as 3D point sources. We propose weighting the Bessel-spherical harmonic modes for 2.5D reproduction and a matching between the desired and reproduced soundfields over the entire control region. Simulation results show that in comparison with the conventional 2.5D reproduction method a more accurate reproduction is achieved using the proposed weighting approach.This work was supported by the National Natural Science Foundation of China (NSFC) funding scheme under Project No. 61671380

    Large space structures and systems in the space station era: A bibliography with indexes

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    Bibliographies and abstracts are listed for 1372 reports, articles, and other documents introduced into the NASA scientific and technical information system between January 1, 1990 and June 30, 1990. Its purpose is to provide helpful information to the researcher, manager, and designer in technology development and mission design according to system, interactive analysis and design, structural and thermal analysis and design, structural concepts and control systems, electronics, advanced materials, assembly concepts, propulsion, and solar power satellite systems
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