13,005 research outputs found

    Distributed-Memory Breadth-First Search on Massive Graphs

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    This chapter studies the problem of traversing large graphs using the breadth-first search order on distributed-memory supercomputers. We consider both the traditional level-synchronous top-down algorithm as well as the recently discovered direction optimizing algorithm. We analyze the performance and scalability trade-offs in using different local data structures such as CSR and DCSC, enabling in-node multithreading, and graph decompositions such as 1D and 2D decomposition.Comment: arXiv admin note: text overlap with arXiv:1104.451

    Theoretically Efficient Parallel Graph Algorithms Can Be Fast and Scalable

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    There has been significant recent interest in parallel graph processing due to the need to quickly analyze the large graphs available today. Many graph codes have been designed for distributed memory or external memory. However, today even the largest publicly-available real-world graph (the Hyperlink Web graph with over 3.5 billion vertices and 128 billion edges) can fit in the memory of a single commodity multicore server. Nevertheless, most experimental work in the literature report results on much smaller graphs, and the ones for the Hyperlink graph use distributed or external memory. Therefore, it is natural to ask whether we can efficiently solve a broad class of graph problems on this graph in memory. This paper shows that theoretically-efficient parallel graph algorithms can scale to the largest publicly-available graphs using a single machine with a terabyte of RAM, processing them in minutes. We give implementations of theoretically-efficient parallel algorithms for 20 important graph problems. We also present the optimizations and techniques that we used in our implementations, which were crucial in enabling us to process these large graphs quickly. We show that the running times of our implementations outperform existing state-of-the-art implementations on the largest real-world graphs. For many of the problems that we consider, this is the first time they have been solved on graphs at this scale. We have made the implementations developed in this work publicly-available as the Graph-Based Benchmark Suite (GBBS).Comment: This is the full version of the paper appearing in the ACM Symposium on Parallelism in Algorithms and Architectures (SPAA), 201

    Breadth First Search Vectorization on the Intel Xeon Phi

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    Breadth First Search (BFS) is a building block for graph algorithms and has recently been used for large scale analysis of information in a variety of applications including social networks, graph databases and web searching. Due to its importance, a number of different parallel programming models and architectures have been exploited to optimize the BFS. However, due to the irregular memory access patterns and the unstructured nature of the large graphs, its efficient parallelization is a challenge. The Xeon Phi is a massively parallel architecture available as an off-the-shelf accelerator, which includes a powerful 512 bit vector unit with optimized scatter and gather functions. Given its potential benefits, work related to graph traversing on this architecture is an active area of research. We present a set of experiments in which we explore architectural features of the Xeon Phi and how best to exploit them in a top-down BFS algorithm but the techniques can be applied to the current state-of-the-art hybrid, top-down plus bottom-up, algorithms. We focus on the exploitation of the vector unit by developing an improved highly vectorized OpenMP parallel algorithm, using vector intrinsics, and understanding the use of data alignment and prefetching. In addition, we investigate the impact of hyperthreading and thread affinity on performance, a topic that appears under researched in the literature. As a result, we achieve what we believe is the fastest published top-down BFS algorithm on the version of Xeon Phi used in our experiments. The vectorized BFS top-down source code presented in this paper can be available on request as free-to-use software

    Performance Characterization of Multi-threaded Graph Processing Applications on Intel Many-Integrated-Core Architecture

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    Intel Xeon Phi many-integrated-core (MIC) architectures usher in a new era of terascale integration. Among emerging killer applications, parallel graph processing has been a critical technique to analyze connected data. In this paper, we empirically evaluate various computing platforms including an Intel Xeon E5 CPU, a Nvidia Geforce GTX1070 GPU and an Xeon Phi 7210 processor codenamed Knights Landing (KNL) in the domain of parallel graph processing. We show that the KNL gains encouraging performance when processing graphs, so that it can become a promising solution to accelerating multi-threaded graph applications. We further characterize the impact of KNL architectural enhancements on the performance of a state-of-the art graph framework.We have four key observations: 1 Different graph applications require distinctive numbers of threads to reach the peak performance. For the same application, various datasets need even different numbers of threads to achieve the best performance. 2 Only a few graph applications benefit from the high bandwidth MCDRAM, while others favor the low latency DDR4 DRAM. 3 Vector processing units executing AVX512 SIMD instructions on KNLs are underutilized when running the state-of-the-art graph framework. 4 The sub-NUMA cache clustering mode offering the lowest local memory access latency hurts the performance of graph benchmarks that are lack of NUMA awareness. At last, We suggest future works including system auto-tuning tools and graph framework optimizations to fully exploit the potential of KNL for parallel graph processing.Comment: published as L. Jiang, L. Chen and J. Qiu, "Performance Characterization of Multi-threaded Graph Processing Applications on Many-Integrated-Core Architecture," 2018 IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS), Belfast, United Kingdom, 2018, pp. 199-20

    AutoAccel: Automated Accelerator Generation and Optimization with Composable, Parallel and Pipeline Architecture

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    CPU-FPGA heterogeneous architectures are attracting ever-increasing attention in an attempt to advance computational capabilities and energy efficiency in today's datacenters. These architectures provide programmers with the ability to reprogram the FPGAs for flexible acceleration of many workloads. Nonetheless, this advantage is often overshadowed by the poor programmability of FPGAs whose programming is conventionally a RTL design practice. Although recent advances in high-level synthesis (HLS) significantly improve the FPGA programmability, it still leaves programmers facing the challenge of identifying the optimal design configuration in a tremendous design space. This paper aims to address this challenge and pave the path from software programs towards high-quality FPGA accelerators. Specifically, we first propose the composable, parallel and pipeline (CPP) microarchitecture as a template of accelerator designs. Such a well-defined template is able to support efficient accelerator designs for a broad class of computation kernels, and more importantly, drastically reduce the design space. Also, we introduce an analytical model to capture the performance and resource trade-offs among different design configurations of the CPP microarchitecture, which lays the foundation for fast design space exploration. On top of the CPP microarchitecture and its analytical model, we develop the AutoAccel framework to make the entire accelerator generation automated. AutoAccel accepts a software program as an input and performs a series of code transformations based on the result of the analytical-model-based design space exploration to construct the desired CPP microarchitecture. Our experiments show that the AutoAccel-generated accelerators outperform their corresponding software implementations by an average of 72x for a broad class of computation kernels

    Multi-GPU Graph Analytics

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    We present a single-node, multi-GPU programmable graph processing library that allows programmers to easily extend single-GPU graph algorithms to achieve scalable performance on large graphs with billions of edges. Directly using the single-GPU implementations, our design only requires programmers to specify a few algorithm-dependent concerns, hiding most multi-GPU related implementation details. We analyze the theoretical and practical limits to scalability in the context of varying graph primitives and datasets. We describe several optimizations, such as direction optimizing traversal, and a just-enough memory allocation scheme, for better performance and smaller memory consumption. Compared to previous work, we achieve best-of-class performance across operations and datasets, including excellent strong and weak scalability on most primitives as we increase the number of GPUs in the system.Comment: 12 pages. Final version submitted to IPDPS 201
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