117 research outputs found
Remarks on Nash equilibria in mean field game models with a major player
For a mean field game model with a major and infinite minor players, we characterize a notion of Nash equilibrium via a system of so-called master equations, namely a system of nonlinear transport equations in the space of measures. Then, for games with a finite number N of minor players and a major player, we prove that the solution of the corresponding Nash system converges to the solution of the system of master equations as N tends to infinity
A Class of Mean-field LQG Games with Partial Information
The large-population system consists of considerable small agents whose
individual behavior and mass effect are interrelated via their state-average.
The mean-field game provides an efficient way to get the decentralized
strategies of large-population system when studying its dynamic optimizations.
Unlike other large-population literature, this current paper possesses the
following distinctive features. First, our setting includes the partial
information structure of large-population system which is practical from real
application standpoint. Specially, two cases of partial information structure
are considered here: the partial filtration case (see Section 2, 3) where the
available information to agents is the filtration generated by an observable
component of underlying Brownian motion; the noisy observation case (Section 4)
where the individual agent can access an additive white-noise observation on
its own state. Also, it is new in filtering modeling that our sensor function
may depend on the state-average. Second, in both cases, the limiting
state-averages become random and the filtering equations to individual state
should be formalized to get the decentralized strategies. Moreover, it is also
new that the limit average of state filters should be analyzed here. This makes
our analysis very different to the full information arguments of
large-population system. Third, the consistency conditions are equivalent to
the wellposedness of some Riccati equations, and do not involve the fixed-point
analysis as in other mean-field games. The -Nash equilibrium
properties are also presented.Comment: 19 page
LQG Risk-Sensitive Mean Field Games with a Major Agent: A Variational Approach
Risk sensitivity plays an important role in the study of finance and
economics as risk-neutral models cannot capture and justify all economic
behaviors observed in reality. Risk-sensitive mean field game theory was
developed recently for systems where there exists a large number of
indistinguishable, asymptotically negligible and heterogeneous risk-sensitive
players, who are coupled via the empirical distribution of state across
population. In this work, we extend the theory of Linear Quadratic Gaussian
risk-sensitive mean-field games to the setup where there exists one major agent
as well as a large number of minor agents. The major agent has a significant
impact on each minor agent and its impact does not collapse with the increase
in the number of minor agents. Each agent is subject to linear dynamics with an
exponential-of-integral quadratic cost functional. Moreover, all agents
interact via the average state of minor agents (so-called empirical mean field)
and the major agent's state. We develop a variational analysis approach to
derive the best response strategies of agents in the limiting case where the
number of agents goes to infinity. We establish that the set of obtained
best-response strategies yields a Nash equilibrium in the limiting case and an
-Nash equilibrium in the finite player case. We conclude the paper
with an illustrative example
Mean Field Games in a Stackelberg problem with an informed major player
We investigate a stochastic differential game in which a major player has a
private information (the knowledge of a random variable), which she discloses
through her control to a population of small players playing in a Nash Mean
Field Game equilibrium. The major player's cost depends on the distribution of
the population, while the cost of the population depends on the random variable
known by the major player. We show that the game has a relaxed solution and
that the optimal control of the major player is approximatively optimal in
games with a large but finite number of small players
Partially Observed Discrete-Time Risk-Sensitive Mean Field Games
In this paper, we consider discrete-time partially observed mean-field games
with the risk-sensitive optimality criterion. We introduce risk-sensitivity
behaviour for each agent via an exponential utility function. In the game
model, each agent is weakly coupled with the rest of the population through its
individual cost and state dynamics via the empirical distribution of states. We
establish the mean-field equilibrium in the infinite-population limit using the
technique of converting the underlying original partially observed stochastic
control problem to a fully observed one on the belief space and the dynamic
programming principle. Then, we show that the mean-field equilibrium policy,
when adopted by each agent, forms an approximate Nash equilibrium for games
with sufficiently many agents. We first consider finite-horizon cost function,
and then, discuss extension of the result to infinite-horizon cost in the
next-to-last section of the paper.Comment: 29 pages. arXiv admin note: substantial text overlap with
arXiv:1705.02036, arXiv:1808.0392
- …