journal article

Improving Mastery of Pronoun-Antecedent Agreement in Grade 9 Students Through Game Intervention: Gamified Activities for Mastery Enhancement

Abstract

The purpose of this descriptive quantitative study was to improve the mastery of students on pronoun-antecedent agreement among high school students. The study participants were 50 ninth-grade students from Semong National High School. The study introduced an intervention called GAME (Gamified Activities for Mastery Enhancement) Intervention to improve student mastery on pronoun-antecedent agreement. The pre-test and post-test results showed a significant difference: the pre-test had a mean percentage of 47.3 (Standard Deviation = 2.85), while the post-test showed a mean percentage of 80.5 (Standard Deviation = 2.02). Statistical analysis confirmed a substantial improvement in student mastery, with a t-score of 19.4 and a p-value less than .001, indicating the results were statistically significant. To provide a comprehensive understanding of the students' insights during and after the intervention, the researchers conducted interviews with selected individuals. From the responses gathered, five themes emerged regarding the insights of students: (1) Increased Participation and Engagement, (2) Enhanced Retention of English Lessons, (3) Improved Collaboration and Peer Interaction, (4) Variety in Game Types, and (5) Supportive Learning Environment

Similar works

Full text

thumbnail-image

Neliti

redirect
Last time updated on 21/11/2025

This paper was published in Neliti.

Having an issue?

Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.