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Scratch Day: Hands-On Computational Thinking Activites for Youth and Adults

Abstract

This lesson engages K-12 students, educators, and parents in original Scratch Day activities developed for lower-level (K-5th grade), upper-level (6th-12th grade), and post-secondary (adult) audiences. These lessons targeted individuals with limited knowledge regarding computational thinking. Activities involved sequencing and algorithmic expressions using block-based coding on the ScratchJr and Scratch web apps. Participants engaged in collaborative conversation and problem-solving as they made creative design decisions and debugged when they encountered coding issues

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University of Wyoming Open Journals

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Last time updated on 12/08/2025

This paper was published in University of Wyoming Open Journals.

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Licence: https://creativecommons.org/licenses/by-nc-sa/4.0