The challenge facing TeleLearning and Distance Education is to support the
essentially autonomous knowledge building process by the learner, while at the same time,
emphasizing the very important collaborative dimension of learning. This challenge cannot be
met without information technology and without the integration of all the useful synchronous
and asynchronous technologies in a coherent architecture. We call such an architecture the
Virtual Campus. A review of five LICEF's projects related to this architecture will be
presented. Then, applying an object oriented modeling technique, we outline the modeling
process, defining the actors of the Virtual Campus, their roles, the processes they are involved
in and the computer tools they need to perform their roles. Upgrading tools and methods to
support the Virtual Campus will open up and extend the traditional classroom in a very "real"
way. It will hopefully contribute to learners persistence in distance education, thus extending
the social and economic usefulness of TeleLearning
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