journal article
Save the Children: Youth Narratives and Historical Learning in Three Taiwanese Horror Video Games
Abstract
This article examines the process of historical learning in video gaming and broadens the scope of Taiwanese game culture through an in-depth analysis of three horror video games: "Detention" (2017), "pagui" (2019), and "Halflight" (2020). It offers a comparative study of these games, focusing on their shared ‘save the children’ theme, which reimagines Taiwan’s traumatic past through nightmarish settings tied to the February 28 Incident and the White Terror. Additionally, the article explores how youth narratives shape and mobilise players through interactive digital gameplay. By blending historical memory with horror aesthetics, these meticulously crafted games serve as immersive portals, allowing players to engage with Taiwan’s past in a deeply interactive and affective manner- Journal Article
- horror video games
- historical learning
- youth narratives
- Detention
- pagui
- Halflight
- 46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460703 - Entertainment and gaming
- 46 - Information and computing sciences::4607 - Graphics, augmented reality and games::460706 - Serious games
- 36 - Creative arts and writing::3605 - Screen and digital media::360502 - Computer gaming and animation
- 43 - History, heritage and archaeology::4303 - Historical studies::430301 - Asian history
- 47 - Language, communication and culture::4702 - Cultural studies::470206 - Cultural studies of nation and region
- 47 - Language, communication and culture::4702 - Cultural studies::470202 - Asian cultural studies