This research explores how story-driven exploration games can help players relieve
anxiety and promote self-reflection through storytelling, game mechanics, visual design, and
interaction design. As part of this research, the project involves creating a story-driven
exploration game to examine its effectiveness in achieving these goals. The paper focuses on
analyzing how the game’s story, scene construction, level design, and overall atmosphere
trigger the player's emotional resonance and enhance immersion. The research evaluates the
game’s impact on emotions and its effectiveness in relieving anxiety through user testing. The
expected outcome is to provide new insights into the field of game design and mental health
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