A heuristic solution for the problem of finding the longest chain in the Kaladont game

Abstract

Ovaj rad istražuje problem pronalaska najduljeg lanca riječi u igri Kaladont i uspore- đuje ga s problemom pronalaska najduljeg puta u grafu. Opisuje se motivacija za prona- laženje najduljeg puta u grafu te se objašnjava kako se cjelobrojnim linearnim programi- ranjem može riješiti taj problem. Na skupu podataka je pronađen najdulji mogući lanac i rješenje je uspoređeno s drugim najboljim rješenjima. Rezultati također pokazuju da je postignuto optimalno rješenje.This work investigates the problem of finding the longest word chain in the word game Kaladont and draws parallels with finding the longest path in a graph. It ex- plains the motivation behind finding the longest path in a graph and explains how it can be solved using integer linear programming. On a given dataset, the longest possible chain is identified, and the solution is compared to other best-performing solutions and is shown to be the optimal solution

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Last time updated on 19/05/2024

This paper was published in FER Repository.

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