Abstract

โครงงานพิเศษ (ทล.บ.) -- มหาวิทยาลัยเทคโนโลยีราชมงคลพระนคร, 2564This special project is 1) to develop World Phenomena Game for Grade 3 students, 2) to measure knowledge after using World Phenomena Game, and 3 ) to study user satisfaction after playing World Phenomena Game. In this study, an offline ADVENTURE RPG personal computer game was created and validated by 3 professionals with medium level. Then, the game was put to test with a sample group of 10 Satrivoranart Bangkhen School’s Grade 3 students. Quiz and questionnaires were distributed to collect student’s knowledge and satisfaction. During data analysis, a attest was performed with t-Test = 1.83, p=0.05. indicated that student knowledge after playing game was statistical higher than their knowledge before playing game Furthermore, overall user satisfaction was at high level (̅=4.30 : SD=0.90).Rajamangala University of Technology Phra Nakho

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Intellectual Repository at Rajamangala University of Technology Phra Nakhon

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Last time updated on 23/01/2023

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