Visualization of archeological sites

Abstract

This contribution describes the progress that has been achieved in the early stage of the project for rendering and animation of the archaeological site of circular structure in Tesetice, Czech Republic. The model of the site is based on CSG and it was currently rendered using ray tracing. This paper describes how the site was modeled and rendered

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University of West Bohemia Digital Library

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Last time updated on 03/12/2017

This paper was published in University of West Bohemia Digital Library.

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