We introduce here an extension of the work done by Jones [1] on the direct surface rendering (DSR) algorithm for volume data. The original D.S.R. algorithm operates over linear, voxel based data giving high-resolution ray-traced images of iso-surfaces within a volume. The work presented here extends the rendering algorithm to work with data based on quadric shape functions over a mesh constructed of tetrahedral cells. We demonstrate the method applied to Computational Fluid Dynamics simulations of fluid flow, to render high quality isosurface images of scalar datafields
Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.