Woro Widiastuti. 2008. The Effectiveness of Games and Songs in Teaching
English Vocabulary to the Fourth Grade Students of SDN 1 Baturetno,
Wonogiri. English Diploma Program, Faculty of Letters and Fine Arts, Sebelas
Maret University.
This Final Project report was written based on the job training done at
SDN 1 Baturetno, Wonogiri for a month. The writer took the fourth grade
students as the objects to be observed and focused in the teaching of English
vocabulary.
The objectives of this Final Project report are 1.) to describe the process of
teaching vocabulary for students by using games and songs, and 2.) to describe
how effective, entertaining, and fun in teaching English vocabulary by using
games and songs.
To find out the conclusion of the objectives, the writer did an observation
and teaching activity. In the English teaching and learning activity, the writer used
some procedures in order to make the English teaching and learning activities run
well. The procedures are Greeting, BKOF, Modeling of Text, Join Construction
and Individual Construction, and Closing. Games itself was held in Join
Construction and Individual Construction. Meanwhile, songs applied in the last
step to end the lesson.
By playing games, the writer can attract the students’ attention and
persuade them to love English and enjoy the learning process. The games also
help the students to memorize the vocabulary they have learned. Meanwhile, the
use of songs to end the lesson can refresh the students’ mind after learning
process. Besides, songs help to create a fun and friendly situation and become a
fun and attractive way to learn vocabulary. Finally, both games and songs can be
an alternative way to make the learning process fun and effective
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