Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study

Abstract

Objective: The aim of this study is to explore the usability, ease of use, and enjoyment of a virtual world by older adults, the types of virtual world activities that older adults may engage in, and the perceptions of older adults regarding the application of virtual worlds in health care

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Last time updated on 04/08/2017

This paper was published in NSU Works.

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