The interaction technologies had substantial enhancements
in later years, with the introduction of devices whose capabilities
changed the way people interact with games and
mobile devices. However, this change did not really affected
desktop systems. Indeed, few applications are able to exploit
such new interaction modalities in an effective manner.
This work envisions the application of model-based
approaches for the engineering of gesture user interfaces, in
order to provide the designer with a comprehensive theoretical
framework for usage-centred application design. The
differences between existing gesture-enabling devices will
be tackled applying more general solutions for multi-device
user interfaces
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