One of the most important problems of available solid modeling systems is that the range of shapes generated is limited. It is not easy to model objects with free-form surfaces in a conventional solid modeling system. Such objects can be defined arbitrarily, but then operations on them are not transparent and complications occur. A method for achieving free-form effect is to define regular objects or surfaces, then deform them. This keeps various properties of the model intact while achieving the required visual appearance. This paper discusses a number of geometric modeling techniques with deformations applied to them in attempts to combine various approaches developed so far
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