This work deals with complete design of a system for simulating shooting sport. Key aspects of the design are similarity with shooting from classic mechanical weapons, multifunctionality of the system and costs. The core of the simulation is a laser transmitter in the weapon and a photosensitive receiver in the target. One of the key part of this thesis is choosing the most suitable photosensor. The final version of the system is controlled by a group of microcontrollers and provides several types of feedback. For example lighting the place that has been hit with LED, sound signals, displaying shooting results, or evaluating them with a computer
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