Fast Implementation of Geometric Algorithms

Abstract

One of the most often used calculations in computer graphics is detection of collision between ray of light and triangle on the surface of object in 3D space. This frequent usage is motivation to search for the best methods for this calculations. This thesis contains explanation of basics of this topic and also testing of methods with real input data to better and accurate comparison

Similar works

Full text

thumbnail-image

National Repository of Grey Literature

redirect
Last time updated on 10/08/2016

This paper was published in National Repository of Grey Literature.

Having an issue?

Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.