Hardware Acceleration of the SUDOKU Game

Abstract

This work deals with the implementation of a hardware-based SUDOKU solver. SUDOKU terminology is described as well as SUDOKU puzzle metrics related to computer puzzle solvers. Solving techniques are introduced and possibilities of a hardware-based implementation are discussed. The implementation of the SUDOKU solver is described and the performance of the implemented unit is assessed. The designed solver was also verified on a real hardware platform. In conclusions possible unit extensions are proposed

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National Repository of Grey Literature

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Last time updated on 10/08/2016

This paper was published in National Repository of Grey Literature.

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