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Light Maps in 3D Computer Graphics

By Jaroslav Vrána

Abstract

Bachelor´s thesis describes techniques that are used in virtual terrain creation. First part describes generating of the height maps and the textures, after that is shown the terrain rendering and texturing. And next that is described the light maps generating. I show tree algorithms for the light maps generating, two for the terrain a one for the water. At the end I describe extension for the acceleration of the scene

Topics: Světelné mapy; OpenGL; Level Of Detail; texture generating; výškové mapy; View frustum culling; multitexturing; height maps; Level of Detail; generování textur; Light Maps
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2008
OAI identifier: oai:invenio.nusl.cz:238597
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