Light Maps in 3D Computer Graphics

Abstract

Bachelor´s thesis describes techniques that are used in virtual terrain creation. First part describes generating of the height maps and the textures, after that is shown the terrain rendering and texturing. And next that is described the light maps generating. I show tree algorithms for the light maps generating, two for the terrain a one for the water. At the end I describe extension for the acceleration of the scene

Similar works

Full text

thumbnail-image

National Repository of Grey Literature

redirect
Last time updated on 10/08/2016

This paper was published in National Repository of Grey Literature.

Having an issue?

Is data on this page outdated, violates copyrights or anything else? Report the problem now and we will take corresponding actions after reviewing your request.