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Simulation nd 3D Visualisation of Billiards

By Radek Luner

Abstract

This work deals with the problem of creating billiard simulator. It explains basic physic notions required for designing physical system. Describes basic scheme of general simulator and its implementation

Topics: Billiard simulator; Rigid body simulation; collision response; collision detection; reakce na kolizi; detekce kolizí; fyzikální simulace tuhých těles; simulátor kulečníku; OSG
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2008
OAI identifier: oai:invenio.nusl.cz:238534
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