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Artificial Intelligence in Modern Computer Games

By Jiří Pavliska

Abstract

The aim of this bachelor's thesis is to propose an artificial inteligence that could be used to create a modern computer game. My intention is to introduce the termin Artificial Inteligence to the reader. I include the description of elements and techniques used for determining the behavior of figures that are controlled by a computer. I am also focusing the abilities of the program to search the state space and to find the shortest possible way

Topics: breadth-first search; nalezení optimální cesty; A*; Umělá inteligence; pathfinding; prohledávání do šířky; Artificial inteligence
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2009
OAI identifier: oai:invenio.nusl.cz:237733
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