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Shadow Techniques on Contemporary Hardware and Their Comparison

By Michal Tóth


This master's project focuses on basic techniques of creating shadows in 3D computer graphics. Two basic techniques are compared. Those are shadow maps and shadow volumes. Another technique combining previouse two is proposed

Topics: Shadows; Shadow Mapping; Qt; OpenGL; Stínové mapy; C++; Stínová tělesa; Shadow Volumes; SSAO; Stíny
Publisher: Vysoké učení technické v Brně. Fakulta informačních technologií
Year: 2014
OAI identifier: oai:invenio.nusl.cz:236117
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