Skip to main content
Article thumbnail
Location of Repository

"Gamer-making": discussing identities through game-making

By Bruno Henrique de Paula

Abstract

Identities should not be understood as a static, defining trait, but as a temporary articulation performed by diverse people. Based on data generated through the Playing Beowulf project, in which students produced their own games, I present a reflection on the meaning of a gamer identity and how diverse identities can be performed and articulated during game-making process. Understanding how these identities are orchestrated in a non-professional environment might help to clarify the relationship between them and the social and cultural position occupied by games, as well as to reflect on the validity and possible limits of a gamer identity

Topics: identity, gamer, culture, game-making, education, Computer software, QA76.75-76.765
Publisher: University of Glasgow
Year: 2016
OAI identifier: oai:doaj.org/article:d4726eb17537477a8392676a95b782dd
Journal:
Download PDF:
Sorry, we are unable to provide the full text but you may find it at the following location(s):
  • https://doaj.org/toc/2055-8198 (external link)
  • http://press-start.gla.ac.uk/i... (external link)
  • https://doaj.org/article/d4726... (external link)
  • Suggested articles


    To submit an update or takedown request for this paper, please submit an Update/Correction/Removal Request.