Game Edukasi Mengenal Nama-Nama Anggota Tubuh dalam Ragam Bahasa Jawa Ngoko dan Krama untuk Siswa Kelas 1 SD Negeri Bawu 1 Jepara

Abstract

Using local languages and preserving them is an obligation for the community. This applies also to students in SD Negeri 1 Bawu Jepara, because in its application, the Java Language is not used correctly. Motivating children so that curiosity and the desire to learn emerge by inviting children to play while learning. This study aims is to make a game that can be used as a learning method to introduce parts of the body in non-polite and polite Javanese or commonly called ngoko and krama. The utilization of educational games, it is expected to increase children’s motivation and interest in learning local languages. The research was conducted in one of the elementary schools and referred curriculum used by the school. Based the result from interviews and observations assisted by the classroom teacher this application will be made to assist teachers in teaching the introduction of names of the part of the body the outer body part in Javanese language and to solve the problem about language uses in class. The main application to create this game is Construct 2 and another supporting software. Application tested in class during class hours. The result of the test were counted by using questionnaires and getting an average of 90,96% from 30 respondents. This application can be used using android so it can be used outside school hours to play and learn at the same time

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Last time updated on 05/09/2019

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