Jurnal TAM (Technology Acceptance Model)
Not a member yet
195 research outputs found
Sort by
USE OF TAM FOR EVALUATION OF INTERNSHIP INFORMATION SYSTEM
This study aims to evaluate the internship information system at a Vocational High School. To achieve this goal, it is necessary to perform statistical analysis and calculations on the influence of the relationship between each variable in the Technology Acceptance Model (TAM) with the addition of one external variable, namely self-efficacy variable. The approach used in this research is quantitative. The source of the data used is primary data, derived from the users of the internship information system through a questionnaire containing eighteen questions with five alternative answers using a Likert scale as a point determination. Respondents targeted in this study amounted to 202 respondents, but one other thing was constrained, only 180 respondents filled out the questionnaire. refers to the analysis obtained using WarpPLS, data obtained that: (1) the convenience factor has an influence on the benefits, in using the information system, (2) the use benefit factor has a real influence on the intensity and use of the information system, (3) the attitude of use has influence on the intensity of the use of information systems, (4) the intensity has an effect on the use of information systems in real or implementation. (5) self-efficacy has an influence on the ease of use of information systems
ANALYSIS OF USER ACCEPTANCE OF THE MOBILE APPLICATION OF NATIONAL HEALTH INSURANCE USING THE UNIFIED THEORY OF ACCEPTANCE AND USE OF TECHNOLOGY (UTAUT) METHOD
Information and Communication Technology (ICT) plays an important role in the business world, not only as a tool to gain a competitive position but also to achieve time and cost efficiency. One application which is widely used by the public, especially in the health sector is JKN Mobile, which was developed by Social Security Agency of Health to get closer to its users in obtaining health information and health facilities. This study aims empirically to explain the factors which influence the acceptance of the Mobile application of National Health Insurance from the user's point of view. This research adapts the Unified Theory of Acceptance and Use of Technology (UTAUT) as a theoretical basis. Data collection used a survey and this effort succeeded in obtaining 177 valid responses. The survey data was then rigorously analyzed using the Structural Equation Model - Partial Least Square (SEM-PLS). The results of this study indicate that Performance Expectation (PE), Effort Expectation (EE) and Social Influence (SI) have a positive effect on User Behavior Intentions (BI) with t-test values of 4.231, 3.750 and 4.762 respectively. These three variables can convincingly explain the BI of 65.0% in using the application. Furthermore, the Facilitating Condition (FC) and BI variables contribute 67.5% to explain the factor variance in the use of the Mobile application of National Health Insurance with t-test values of 8,698 and 4,253 respectively BI to Used Behavior (UB) and FC to UB. Therefore, this research is theoretically contributed by validating the use of UTAUT in the deployment of ICT in the health sector
PROTOTYPE DESIGN OF HONEY EXTRACTOR MACHINE USING ARDUINO MICROCONTROLLER WITH INTERNET OF THINGS (IOT) MODEL
The application of appropriate technology based on the Adruino Uno R3 Microcontroller using the Android Operating System has been tested in this research. Sensor technology coupled with Arduino is applied to control the electric motor mounted on the honey bee extractor. It is proven that this can increase harvest efficiency because honey bees can produce directly without building a honeybee nest, which takes 14 days. In addition to time efficiency, the extractor processing process is also more efficient and optimal because all the honey in the hive is removed maximally without damaging the honeybee nest structure. A honey extractor is a tool used to squeeze honeycomb which has been produced by bees and has a high economic valu
DEVELOPMENT OF GAME SEASON EXPLORER USING CONSTRUCT 2
Children self-taught install many games on their gadgets so they can play in their free time. Because children feel bored, games are a solution for parents to overcome them. In addition to encouraging children's creativity and imagination, playing games can develop skills as well as a means for developing thinking patterns/ problem solving, using children's logic and instincts whose hopes can also develop their talents or abilities and direct them to positive things. With the waterfall method, game development is made manually and in stages starting from the visual background, actors, and other elements in the game, using the construct 2 application as supporting software in game development. The quality of the game based on the results of the questionnaire given to the respondents is in the existing picture. The game "Season Explorer" still has a few problems during the game. 17.6% of all respondents' opinions, respondents gave various suggestions. These suggestions are to add more obstacles, improve the level of the game, actors can be developed again, add more musical instruments which are suitable for children's daily lives because the game is more specifically for the children's category and overcome errors when the game is playe
MODEL DEVELOPMENT IN DECISION MAKING ON VILLAGE APPARATUS PERFORMANCE MEASUREMENT AFTER WORKING FROM HOME USING WEIGHTED PRODUCT METHOD
These changes in the performance of course affect the effectiveness of public services and the performance of the village apparatus, starting from the service system of the apparatus, the productivity of the apparatus, and the accountability of the apparatus in carrying out government affairs delegated by the Regent. Given the pandemic situation which is gradually easing, the government has again changed the work system for personal public services while still adhering to health protocols. The return of the old model of public administration performance system certainly affects the productivity and accountability of the village apparatus. This research was conducted to measure the Performance of Village Apparatus in Kalirejo Village, Central Lampung using the Weighted Product Method which is a decision-making method using multiplication that connects the value of the criteria, where the value for each criterion must be raised to the power of the weight of the criteria concerned. The Weighted Product Method was chosen because it could complete every existing alternative. The function of the Weighted Product Method determines the weight value for each alternative and the assessment criteria which have been determined. There are seven criteria used in this study. Those criteria are Education, Productivity, Public Service, Quality of Human Resources, Accountability, Facilities, and Income per Per-capita. The results of this study are the development of a model which can be used as a benchmark for assessing village officials in Kalirejo village, Central Lampung as a trial object of research. This decision-making model can also be implemented with a mobile web application for a broader range of measurements with larger data.Â
IMPLEMENTATION OF THE SELECTION OF APPAREL SUPPLIERS USING THE AHP (ANALYTICAL HIERARCHY PROCESS) METHOD AT PT. IWAK BANDENG BEKASI
This research was conducted in a company, namely, PT. Iwak Bandeng, will develop partnership relationships with apparel suppliers. The problem that often occurs is when choosing a supplier. The sample of this research is the decision-makers and the parties who are in the purchasing and warehouse departments who know the performance of suppliers. The sampling technique uses judgment sampling because the AHP method requires dependence on a group of experts according to the type of specialist involved in making decisions. This study uses the AHP method assisted by expert choice software. From the results of the assessment of the importance of the criteria in the selection of suppliers, the priority/weighting scales are as follows: priority I quality (0.419), priority II price (0.320), priority III delivery accuracy (0.112), priority IV accuracy in quantity (0.088) and priority V service has a priority scale (0.061). From the results of the assessment of the level of alternative importance in the selection of suppliers, the priority/weighting scale is as follows: priority I supplier CAB (0.481), priority II supplier EF (0.314), priority III supplier RJ (0.205)
ANALYSIS OF MICROSOFT STREAM E-LEARNING FOR AUTOMOTIVE COMPANY EMPLOYEES USING THE UTAUT MODEL
Competence and knowledge of employees need to be improved continuously. This is in order to improve performance and increase company productivity. This performance indicator becomes difficult to achieve during the COVID-19 pandemic. Microsoft Stream e-Learning was chosen as a solution to continue carrying out competency improvement activities. This study aims to understand the factors that influence employee attitudes towards e-Learning. There were 138 employees who participated in the survey conducted by the researcher. This study applies the Unified Theory of Acceptance and Use of Technology (UTAUT) method with variables including Performance Expectancy, Effort Expectancy, Social Influence, Facilitating Conditions, Behavioral Intention to use, Gender, Age, Instructor Quality, and Support System Quality. The test results from the study show a positive and significant effect on the use of Microsoft Stream e-learning with learning facilities, the quality of the instructor and the quality of the support system
USER ACCEPTANCE ANALYSIS OF DANAMAS PEER TO PEER LENDING SERVICES IN DENPASAR CITY
The presence of fintech lending services in the financial sector provides a change in lending and borrowing transactions that were previously still conventionally turned into digital. However, in this facility, there are still some shortcomings that are felt by users in using fintech services. This research is intended to find out what influences users in using fintech services, especially Danamas in Denpasar City by applying the original Technology Acceptance Model (TAM) method which is modified using one external variable. This study uses quantitative methods and data analysis methods using Partial Least Square (PLS) with the help of Smart PLS 3.0 software. The sampling technique in this study uses two techniques, purposive sampling, and area sampling. The results of the tests carried out showed that of the ten hypotheses tested, directly and indirectly, there are seven accepted hypotheses and three rejected hypotheses. The three rejected hypotheses include the relationship between perceived ease of use (Y2) and attitude toward using (Y3), the relationship between perception of security (X1) and actual system of use (Y4) mediated by perceived usefulness (Y1), perceived ease of use (Y1), use (Y2), and attitude toward using (Y3), as well as the relationship between perceived ease of use (Y2) and the actual system of use (Y4) mediated by perceived usefulness (Y1) and attitude toward using (Y3) variables
MARKET BASKET ANALYSIS ON TRANSACTION DATA USING THE APRIORI ALGORITHM
This research aims to get information about the relationship between sales patterns carried out by CV. Dian Abadi Jaya workshop by using APRIORI algorithms through transaction data sets carried out by customers. The subject of research is a record of shopping cart transactions made by customers, namely vehicle parts sales transactions and vehicle repair service transactions. The data collection techniques used are interviews and documentation. The criteria used in this research are a minimum of frequent itemset of 20 transactions with support criteria of 1,7%, confidence value of 40% and lift ratio value above 1. The results of the research have produced 9 sales pattern relationships with the highest confidence of 100%. The results that have been obtained are expected to help the CV. Dian Abadi Jaya workshop in making a decision for the next sale
ANALYSIS OF E-LEARNING ACCEPTANCE IN GENERATION Z STIKI INDONESIA DURING THE COVID-19 PANDEMIC
E-Learning has been applied for a long time in Indonesia and other developed and developing countries. However, research by Salloum et.al., said that E-Learning systems in developing countries were partially or completely not adopted; utilization has not been completed and is considered less than a satisfactory level. This refers to the lack of understanding of the factors that influence adoption. One of the latest studies on distance learning during the COVID-19 pandemic said that there were several obstacles experienced by students, and teachers. This study aims to analyze the adoption of E-Learning technology in Generation Z at one of university in Bali during the COVID-19 pandemic. Results of this study indicate that there is a positive impact of computer self-efficacy and accessibility on the perception of the ease with which students use the E-Learning system. The factors of information quality and content quality positively affect the students' perceived ease of use and usefulness of the E-Learning system. It is this perception of the usefulness and ease of use of the E-Learning system that has an increasing impact on students' intentions and attitudes to use the E-Learning system in the future