DIMENSI (Journal of Architecture and Built Environment)
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Ragam Hias Majapahit sebagai Alternatif Desain Motif
Masa kejayaan sampai keruntuhan Majapahit meninggalkan beragam budaya berwujud cerita dan ragam hias yang tersebar di beberapa daerah, khususnya di Mojokerto, Jawa Timur. Ragam hias peninggalan kerajaan majapahit sebagai kekuatan budaya yang khas dan harus dilestarikan, salah satunya dengan cara menelaahnya, sehingga ragam hias tersebut dapat diadaptasi ke dalam produk-produk sekarang. Dengan meneliti artefak tersebut dan menghasilkan beberapa desain motif, maka motif tersebut dapat diterapkan pada berbagai desain perhiasan, motif kain, dan lain lain. Telaah digunakan metode kualitatif dengan hasil, antara lain: beberapa ragam hias majapahit yang akan dikelompokkan menjadi tiga, yaitu: ragam hias utama, ragam hias isin-isin dan ragam hias pengisi. Lambang kerajaan Majapahit dan beberapa ragam hias lain berbentuk geometris dan organik sebagai perwujudan dari buah Maja (asal nama kerajaan Majapahit), banyak ditemui di ragam hias peninggalan kerajaan Majapahit. Komposisi desain motif akan diwujudkan dengan tiga teknik menurut teori dari Welianto. Beberapa desain motif tersebut dapat diterapkan dalam pembuatan produk, antara lain : pola motif pada kain dengan teknik batik dan motif pada desain perhiasan
Integration of Kansei Engineering and Nudge Based Design Thinking for Patient Comfort in Healthcare Services
Healthcare often struggles to obtain patient comfort and autonomy, leading to confusion, frustration, and dependency on healthcare staff. In addressing this concern, this study is conducted to propose an integrative framework of Kansei Engineering (KE) and Nudge Theory (NT) within the Design Thinking (DT). It is a novel approach called KENT-DT. Utilizing a human-centric design methodology, this study implemented semi-structured interviews and direct observations with hospitalized patients to assess their emotional responses and interactions with existing beds and hospital staff. The data disclosed some critical pain points, including lack of intuitive control, discomfort, and restricted patient autonomy in bed adjustments, which too often led to dependency on hospital staff. To address these issues, this study proposed an improved hospital bed prototype utilizing KE for patient emotional design considerations and NT to subtly encourage positive patient behaviors, such as maintaining ergonomic bed positions to prevent pressured body portions. Some features of the redesigned bed are offered, such as visual cues, intuitive control location, and ergonomic support enhancements. It is to reduce dependency on staff and increase patient autonomy. According to an evaluation by a doctor and a hospital staff member, it has been concluded that there is an expected increase in patient satisfaction and autonomy. This study brings expected implications. It suggests that integrating KE and NT in medical and hospital product design can foster a more patient-centred healthcare experience, encourage speedy recovery, and reduce staff burden. Future study is highly encouraged to implement the prototype of redesigned beds and evaluate the long-term impact of them on patient recovery. The adaptability of patients across diverse healthcare facilities may be considered as well
Scalable and Affordable IoT-based Inventory Control with Real-Time Monitoring for Small and Medium Enterprises
Small and medium enterprises (SMEs) often struggle to adopt advanced inventory management systems due to high implementation costs and infrastructure complexity—barriers that are especially challenging in the context of Industry 4.0. This paper presents a scalable and affordable IoT-based stock monitoring and control system designed for small and medium enterprises. The proposed system integrates low-cost microcontrollers with ultrasonic sensors, enabling real-time stock tracking while reducing hardware expenses and complexity. Unlike existing solutions, it leverages a modular architecture for seamless scalability across different inventory sizes and environments. The system is validated through compliance with the Industry 4.0 Maturity Index and the ISA-95 standard, demonstrating its suitability for digital transformation in SME operations. Performance evaluation shows an accuracy rate exceeding 98% and response times under 10 seconds, ensuring reliable operation under varying environmental conditions. A comparative cost analysis highlights significant savings compared to conventional automated inventory systems. This approach provides an accessible entry point for SMEs seeking to enhance inventory visibility, operational efficiency, and readiness for Industry 4.0 integration
ALAT PEMBERSIH GAGANG PINTU OTOMATIS MENGGUNAKAN SINAR UVC
Gagang pintu berpotensi terdapat bakteri E. coli, S. aureus, dan Salmonella sp, bakteri ini tentunya dapat mengganggu kesehatan pengguna. penelitian ini memiliki tujuan untuk membuat alat yang diharapkan dapat mengurangi bakteri tersebut menggunakan sinar ultraviolet secara otomatis. Sistem otomatis ini menggunakan Arduino uno sebagai kontroler utama, powerbank sebagai power supply. Untuk mendeteksi keberadaan orang, digunakan sensor jarak HC-SR04. 2 limit switch digunakan sebagai sensor posisi penutup gagang pintu yang digerakan dengan menggunakan motor DC. Mini h-bridge MX1508m digunakan untuk mengatur arah putaran motor DC. Proses sterilisasi menggunakan LED UVC selama 25 detik dengan dosis 8mj/cm2. Berdasarkan hasil pengujian, sistem alat keseluruhan berjalan dengan baik, mekanisme alat berjalan dengan baik, sensor HC-SR dapat membaca jarak dengan akurat, alat terbukti tidak membahayakan kesehatan pengguna, lama waktu membuka penutup gagang pintu 1.607 detik dan waktu lama menutup penutup gagang pintu 0.662 detik dan alat dapat mengurangi bakteri E. coli, S. aureus, dan Salmonella sp
Analisis Desain Karakter dan Worldbuilding pada Game “Juragan Kost” sebagai Representasi Visual Budaya Kos-Kosan di Indonesia
Permainan seringkali dibuat dengan merepresentasikan kehidupan sehari-hari agar pemain dapat merasakan pengalaman dari kegiatan dalam game tersebut dan memunculkan identitas suatu hal. Pada game “Juragan Kost”, desain karakter dan worldbuilding tersebut dapat berperan untuk merepresentasikan visual budaya kos-kosan. Penelitian bertujuan untuk menganalisis representasi visual budaya kos-kosan yang muncul dengan menganalisis tiga kategori karakter menggunakan metode Manga Matrix dan worldbuilding menggunakan teori dari The Kobold Guide to Worldbuilding. Melalui analisis yang dilakukan, karakter dan worldbuilding di dalam Game Juragan Kos dirancang dengan matang menggunakan visual budaya kos-kosan yang ada di Indonesia sebagai referensi dan ditunjukkan melalui visual game
DETERMINANTS OF ENTREPRENEURIAL INTENTIONS OF WOMEN ENTREPRENEURS IN INDONESIA
This paper seeks to demonstrate that the integrated theory of planned behavior (TPB) and entrepreneurial orientation theory significantly influence the entrepreneurial intentions of women entrepreneurs in upper-middle-income countries, particularly in Indonesia. The research provides empirical evidence highlighting the combined effect of TPB and entrepreneurial orientation on women's motivation to engage in entrepreneurial activities. The findings emphasize the significance of subjective standards, offering essential recommendations for policymakers and educators seeking to foster female entrepreneurship in similar economic contexts. The study utilized a quantitative approach through a cross-sectional survey of 329 women entrepreneurs selected via convenience sampling. Data collection employed a standardized questionnaire, modified from previous studies, with responses assessed using a five-point Likert scale. Analytical methods included partial least squares structural equation modelling (PLS-SEM) to assess both measurement and structural models. The findings indicate that the components of TPB and entrepreneurial orientation considerably impact entrepreneurial intentions, with subjective norms having the most substantial effect. The study provides practical recommendations for policymakers and organizations that help entrepreneurs, highlighting the importance of enhancing social support for women entrepreneurs through initiatives such as mentorship programs and entrepreneurship training. These proposals seek to promote entrepreneurial advancement among women in Indonesia and other countries with comparable economic characteristics
THE ROLE OF MARKETING AMBIDEXTERITY TO UPSCALING SME’S BUSINESS PERFORMANCE
This study aims to examine entrepreneurship orientation, online marketing capability, and marketing ambidexterity on fashion business performance in SMEs in Central Java. A total of 230 fashion business owners selected using a simple random sampling technique were involved in this study. Data were analyzed using SEM-Amos. The study's results indicated that marketing ambidexterity represented by market-driving orientation was significant to fashion business performance. In contrast, market-driven orientation was not proven to influence business performance. In addition, marketing ambidexterity was influenced by online marketing capability. Furthermore, the other factors that could improve SME fashion business performance are entrepreneurship orientation and online marketing capability. Although entrepreneurship orientation was significant toward business performance, it did not influence online marketing capability. The implication of this study is that SME businesses should take a business approach that focuses on understanding and fulfilling customer needs and desires by optimizing online marketing capabilities and paying attention to entrepreneurship orientation
KONTROL LAMPU PJU YANG DISUPLAI SOLAR CELL DENGAN ARDUINO
Solar cell berfungsi untuk menangkap cahaya matahari yang akan diubah menjadi energi listrik melalui proses photovoltaic. Listrik yang dihasikan oleh solar cell langsung disimpan di dalam baterai. Saat solar cell bekerja (mengecas), tegangan solar cell dinaikkan maka kondisi relay dalam keadaan tertutup dan baterai dalam proses diisi. Jika proses pengisian energi dari solar cell ke baterai sudah penuh maka kondisi relay dalam keadaan terbuka secara otomatis. Sistem charging/discharging dan on / off lampu PJU menggunakan 2 relai yang dikendalikan oleh microcontroller yaitu Arduino Mega yang menerima, mengelola, dan mengirim data dari pembacaan sensor. Hasil dari pembacaan akan ditampilkan pada LCD yang telah terpasang. Pengujian dilakukan dengan melakukan beberapa percobaan yaitu dengan mengambil data pengisian menggunakan solar cell untuk sistem charge/discharge. Secara keseluruhan alat yang dibuat dapat bekerja dan berfungsi sebagaimana yang diharapkan tetapi kekurangan alat ini adalah menggunakan solar cell dimana daya pengisiannya kecil saat musim hujan. Berdasarkan perhitungan analisa kecukupan dibutuhkan minimal panel surya 135 Wp untuk dapat memenuhi kebutuhan energi lampu PJU dan membuat baterai tidak terkuras habis yang dapat merusak komponen baterai
Employees’ Satisfaction and Sentiment Analysis toward BERSATU Application
The era of digitalization has boosted companies to adopt innovative technology in seizing competitive superiority. However, adaptation to the change often deals with constraints, affecting operational efficiency and effectiveness. In this regard, PT Beiersdorf Indonesia faces issues regarding the impact of digital transformation of the sales process from manual to digital using Beiersdorf Sales Activity Tracking Routine (BERSATU) application, such as the difficulty of technology adaption by employees, accustomed to manual method, limitations of internet access in some areas, and technical constraints on application as well as insufficient technical support. Therefore, the research aims to analyze sentiment of user review on “BERSATU” application, using various algorithm classification and modeling topic. A total of 600 user reviews had been collected and analyzed to know positive or negative sentiments. Of 600 reviews, 60.33% was positive and 39.67% was negative. Based on the evaluated five algorithms classification, SVM and Naïve Bayes were superior with accuracy above 97% with better F1-Score. Regression Logistics had 96% accuracy, but it had low recall. Random Forest had 94% accuracy with a better F1-Score, but low recall was received. KNN has 93% accuracy, but low recall was obtained. SVM and Naïve Bayes were the recommended for further analysis. Modeling of LDA topics generated three topics with dominant keywords. Topic 1, such as “application,” “bersatu," “data,” “sales,” and “results,” covered 44.5% of the documents. Topic 2, including “application,” “good,” “visit,” and “order,” was relevant at 29.5%. Topic 3, comprising of “application,” “assistance,” “easy,” “sell,” and “store,” was relevant 26.1% of the documents
Pengaruh Food Consumption Value Terhadap Citra Kota Surabaya Sebagai Tujuan Wisata Kuliner dan Niat Berkunjung Kembali Wisatawan Domestik
Bisnis di bidang makanan dan minuman merupakan bisnis yang sangat populer. Dalam hal ini food consumption value memiliki dimensi nilai atau value yang penting yang diduga dapat membentuk citra destinasi kuliner yang kuat dari suatu lokasi dan juga penting dalam membangun niat berkunjung ulang. Penelitian ini bertujuan untuk menganalisa pengaruh food consumption value terhadap citra destinasi kuliner Surabaya dan niat berkunjung ulang. Penelitian ini melibatkan 219 responden yang pernah berwisata kuliner di Surabaya melalui metode pengambilan sampel purposive sampling. Analisa data menggunakan SEM-PLS dengan aplikasi pengolahan data smart PLS. Hasil penelitian menunjukan bahwa beberapa dimensi dari food consumption value yaitu nilai fungsional, emosional, dan prestise tidak berpengaruh terhadap citra destinasi. Dimensi nilai interaksi dan epistemik berpengaruh signifikan positif terhadap citra destinasi. Citra destinasi didapati berpengaruh signifikan positif terhadap niat berkunjung ulang