SEJ (Science Education Journal)
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Implementation of Practicum Method as a Strategy to Strengthen Science Process Skills at Secondary School Level
Science process skills are an important aspect in science learning and play a role in training students' scientific thinking skills. However, facts in the field show that students still have difficulties in making systematic observations, formulating hypotheses, designing and conducting experiments, and interpreting data appropriately. This condition is exacerbated by the lack of practicum activities that can train science process skills. The purpose of this study was to describe the implementation of the practicum method on the science process skills of junior high school students. This type of research is a quasi-experiment with a non-equivalent control group research design. The study population was 115 students and the sample was 46 students. The sampling technique used random sampling which was grouped into control and experimental classes. The data analysis technique used N-gain and Mann Whitney test. The results showed that there was no increase in science process skills in the control and experimental classes. In addition, there was no significant difference between the science process skills of the control and experimental classes. It can be concluded that the practicum method in this study did not have an impact on students' science process skills
Analysis of Diagnostic Assessment in the Science Subject for 4th Grade Elementary School
Diagnostic assessment plays a crucial role in the learning process, particularly in identifying students' prior knowledge and learning needs before instruction begins. This study aims to analyze the implementation of diagnostic assessment in the IPAS (Science and Social Studies) subject for fourth-grade elementary school students. A qualitative descriptive approach was used to examine how diagnostic assessments are conducted and their impact on student learning outcomes. Data were collected through classroom observations and student performance analysis. The results indicate that diagnostic assessments help teachers design more effective learning strategies tailored to students’ abilities. However, some teachers do not fully implement diagnostic assessments, leading to disparities in students’ understanding of the material. The findings emphasize the need for proper training and structured implementation of diagnostic assessments to enhance students’ critical thinking skills and improve overall learning outcomes
Magnitude and Measurement Module Through Learning Cycle 7E: Innovation Based on Local Potential of Sago Plants for Critical Thinking
Critical thinking skills are essential for solving problems in everyday life. However, these skills are still lacking in physics learning at school. Therefore, this study analyzes the feasibility of the magnitude and measurement module with the learning cycle 7E based on the local potential of sago plants to improve students’ critical thinking skills. This research is a development research with a 4D model. The subjects of the limited trial were 10 students, and the field trial was 16 students from one of the MAN's in Barito Kuala Regency, South Kalimantan. The research data were obtained through module validation sheets, critical thinking tests, and learner response questionnaires. The results showed that the content and construct validation of modules and essential thinking tests were highly valid. In addition, students’ responses in terms of ease of use of the module, the attractiveness, and the benefits of the module in physics learning in the practical category. It is concluded that the module of magnitude and measurement with learning cycle 7E, based on the local potential of sago plants developed, is feasible to improve students’ critical thinking skills
Analyzing Student Reactions to Interactive Learning Materials and Critical Thinking Capabilities Using the Rasch Model
By creating interactive learning materials for the biochemistry course, this project seeks to improve the critical thinking abilities of students enrolled in the Science Education Program at one of the Bengkulu universities. Employing a research and development (R&D) approach considering the DDD-E (Decide, Design, Develop, Evaluate) model, the media was designed for Android devices and focuses on carbohydrate metabolism content. The main features include Program and Course Learning Outcomes, instructional materials, usage guidelines, and a profile section. Validation results from content and media experts confirmed the media’s appropriateness for instructional use. Student responses, analyzed using the Rasch Model, indicated strong agreement regarding the media's usefulness. Moreover, the application of this interactive media significantly improved students' critical thinking skills, with an N-gain score of 53.67%. These findings suggest that the media is effective for use in biochemistry courses, although further research is needed to explore its application in other subject areas
Development of Physics Providers Based on Arduino Uno Assisted With Infrared Sensors on Viscosity Materials
The aim of this research is to (1) produce an Arduino Uno-based physics teaching aid product with the help of an infrared sensor on viscosity materials, (2) to test the feasibility of the developed teaching aid, (3) to determine the practicality of the developed teaching aid, (4) to find out responses from students regarding the teaching aids developed. The model used in this development is the 4D development model of Definition (Define), Planning (Design), Development (Development) and Dissemination (Dissemination). The feasibility test was carried out by two material expert lecturers and two media expert lecturers, the feasibility test carried out by two material expert lecturers received a percentage score of 98% in the "Very Eligible" category, and the feasibility test carried out by the media expert lecturer received a percentage score of 94 .17% with the category "Very feasible". Distribution was carried out to teachers to assess practicality and students to obtain responses from students regarding the teaching aids being developed. The practicality score carried out by two physics teachers received a practicality percentage score of 94% in the "Very Appropriate" category and for responses from students, the average response percentage score was 93% in the "Very Practical" category. So it can be concluded that the Arduino Uno-based teaching aids assisted by infrared sensors for viscosity materials are very feasible and practical to use during learning
The Development of Digital Pocket Book Learning Media Animation Based On Science Subjects at SMP Negeri 3 Telaga, Gorontalo District
This research aims to develop digital pocket book learning media based on animation on circulatory system material, as well as describing the suitability of the media in terms of validity, practicality and effectiveness. This research method uses Research and Development (R&D) research according to Brog and Hall. In this research, it was carried out in a limited trial, the subjects for the trial were 22 students in class VIII of SMP Negeri 3 Telaga. The results of this research are: 1) Validity of learning media which consists of validation of material experts and media experts. Material expert validation consisting of 83% introductory aspects, 96% learning material, and 100% conclusion with very feasible criteria. Meanwhile, the validity of media experts with assessment aspects consisting of 100% application introduction, 100% appearance, 88% end of application, and 100% linguistics obtained the criteria, namely very feasible. 2) Practicality is seen from the implementation of teacher and student activities. The implementation results at the first meeting obtained a percentage of 100% with very good criteria, at the second meeting they obtained 89% -100% with very good criteria. Meanwhile, students' activities at the first meeting obtained a percentage score of 67% -89% with good and very good criteria, at the second meeting they obtained 78% -89% with good and very good criteria. 3) Effectiveness in terms of student learning outcomes obtained a total n-gain of 15.80 with an average n-gain of 0.72 obtaining high criteria
The Influence Of The Project-Based Learning Model On The Scientific Creativity Of Physics Education Undergraduate Students At Madura Islamic University: Pengaruh Model Pembelajaran Berbasis Proyek Terhadap Kreativitas Ilmiah Mahasiswa Pendidikan Fisika Universitas Islam Madura
Scientific creativity is a skill needed in the 21st century. 21st-century skills are known as 4C skills, one of which is being creative to produce innovative work to answer the challenges of the Industrial Revolution era 5.0. The Project-based learning model is a learning model that can guide students to increase students' scientific creativity through a series of questions that direct and explore students' scientific knowledge and creativity. This research used a quasi-experimental research design with 36 students divided into control classes and experimental classes. This research aims to see how much influence the PjBL learning model has in increasing the scientific creativity of students in physics subjects in terms of the implementation of the model and the influence of the PjBL model. The instruments used to obtain data were essay test questions for pretest and posttest, and observation sheets to observe the implementation of learning in class. All test questions have been validated by experts and tried out to test the reliability of the questions, level of difficulty, and distinguishing power of the questions using the ANATES Essay Questions application. Concept mastery data (posttest) was analyzed by hypothesis testing (t-test) using the SPSS application. The results of the research show that: (1) There is a significant influence of using the Project-based learning model on students' mastery of physics concepts. A significance value of 0.031 (Sig < 0.05) was obtained at the 95% confidence level. (2) The implementation of the project-based learning model accompanied by probing prompting techniques is included in the good category
 
Development of Android-Based Learning Media on Smoked Fish Integrated Additive Material in Bengkulu City: Pengembangan Media Pembelajaran Berbasis Android Pada Materi Zat Aditif Terintegrasi Ikan Asap Di Kota Bengkulu
This research was conducted because of the difficulties experienced by students in learning, especially in the use of learning resources which still use printed books and worksheets in less interesting classroom learning. The gap that occurs between expectations and reality is that students expect learning to be more interactive, interesting and practical. This research aims to produce Android-based learning media products using integrated additives as smoked fish in the city of Bengkulu. The method applied is research and development (RND). This research uses a 4D development model (Define, Design, Development, and Disseminate). Development carried out is limited to the Development stage. The subjects of this research were 31 students in class VIII 2 of SMPN 3 Bengkulu City. Research instruments include observation, teacher interview sheets, student readability test sheets and expert validation sheets. The results of the research show that Android-based learning media on integrated smoked fish additive material is very suitable for use based on validation results from two validators, namely two material experts, two media experts, and practitioners. The learning media validation score by material experts was 88 in the "very feasible" category, the validation result by media experts was 87 in the "very feasible" category. And the practitioner validation results were 91 which were in the "very feasible" category. And the results of student responses to the media were 92 in the "very good" category. It can be concluded that Android-based learning media is very feasible and very good for use in junior high school science learning on additive material. For further training, it is possible to carry out secondary school education learning activities aimed at by the next training
The Development of Lesson Plan are Using Problem Based Learning Model on Students Learning Outcome on Newton's Law Material : Pengembangan Rencana Pelaksanaan Pembelajaran Menggunakan Model Problem Based Learning terhadap Hasil Belajar Siswa pada Materi Hukum Newton
This research aims to produce a feasible (valid, practical and effective) learning implementation plan using the Problem Based Learning learning model on student learning outcomes on Newton's Law material carried out at SMP Negeri 1 Suwawa Timur. This research is development research by Thiagarajan, Semmel and Semmel, namely a 4D development model which includes four stages (define, design, develop and disseminate). Data collection techniques are carried out through observation, questionnaires, tests. Data analysis uses descriptive analysis. The research results show that: 1) The validity of the RPP developed was determined through expert validation of 92.50% with very good criteria; 2) Practicality is determined through learning implementation of 94.17% with very good criteria, student activity of 93.17% with very good criteria, and student responses with an average of all aspects of 93.85% with very good criteria; 3) Effectiveness is determined through student learning outcomes with an N-Gain value of 0.77% high criteria. Based on the research results, it can be concluded that the development of a Learning Implementation Plan using the Problem Based Learning model for student learning outcomes on Newton's Law material is suitable for use and meets the criteria of being valid, practical and effective
Implementation of Ethno-STEM Learning through the "Lompek Kodok" Game to Enhance Critical Thinking Ability: Penerapan Pembelajaran Etno-STEM melalui Permainan Lompek Kodok untuk Meningkatkan Kemampuan Berpikir Kritis
The research on the implementation of Etno-STEM learning involves four indicators of Science, Technology, Engineering, and Mathematics based on the culture local wisdom of the surrounding community. This study is crucial for investigating the enhancement of students' critical thinking abilities, as this approach has the potential to broaden insights into the effectiveness of classroom learning and student responses to it. Thus, it can provide a reference for developing learning approaches on how incorporating local values into STEM education can improve academic outcomes and student engagement. This research aims to describe the improvement of students' critical thinking abilities taught with Ethno STEM through the traditional game of Lompek Kodok. It also aims to describe students' responses to the implementation of Ethno-STEM learning. The research was conducted at SMA Negeri 04 Kota Bengkulu with a total of 225 10th-grade students during the first semester of the academic year 2023/2024. The research type used in this study is Pre-Experimental, and the design used is One Group Pretest-Posttest Design. The instruments used were a critical thinking ability test and a response questionnaire for 33 students selected using purposive sampling techniques. The instruments used are critical thinking ability tests and response questionnaires. Data analysis techniques that will measure the improvement of critical thinking abilities include Descriptive Analysis and Inferential Analysis with N-Gain. Meanwhile, descriptive statistical analysis will be used to measure student responses. The research results show that the N-Gain value in class X MIPA 3 is 0,75, indicating that the class is in the high category. Additionally, students' responses to this research are categorized as very good, with percentages as follows: 80% for the attitude towards the process aspect, 87% for interest level, and 82% for clarity towards the process aspect. Overall, Ethno STEM learning can improve students' critical thinking abilities.