Ukrainian Journal of Educational Studies and Information Technology
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    287 research outputs found

    The Zelensky files: Leadership strategies and practices for university leaders

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    Leadership, in all its guises, is complex, messy, elusive and often times enigmatic. Talented leaders fail and average leaders thrive in all sectors of society, including universities. Dynamic leadership situations with the right timing and a little luck create great leaders; complex situations also result in failure for some of the most talented leaders. And, occasionally a leader’s talent transcends even the most complex situational context resulting in sustainable transformational change. This paper is a descriptive analysis of one leader who has captured the hearts, minds and imaginations of people across the world – President Volodymyr Zelensky of Ukraine. The article askes: Does Zelensky’s leadership contribute to the field of leadership? Do the Zelensky’s files [lessons] provide leadership options for university leaders? The author concludes yes to both research questions. Indeed, this article is not a political statement nor advocacy for any particular position. It is a discussion and analysis of leadership – and not simply for presidents and senior CEO leaders but all leaders within universities and schools, particularly those in educational technology and online digital learning. Education is at a crossroads and it is increasingly clear that institutions of the future must be resilient, adaptive and agile organisations capable of responding rapidly and effectively to societal trends and change. Future-proofing education against uncertainty, change, and complexity is simply not a viable option. Organisations will need a dynamic, humanistic and inspirational approach to leadership centred around empathy, empowerment, engagement and execution. Leaders of digital online learning units and managers of educational technology will need The Zelensky Files as much as chief executives

    Development of students' critical thinking abilities through active literary analysis approaches

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    The topic of the essay is how to cultivate critical thinking through literary works. It stands for a variety of analytical, research, and cognitive techniques meant to stimulate mental processes while reading and understanding literary texts. Additionally, it emphasizes the active literary analysis techniques that foster critical thinking in students, such as event analysis, fishbone structures, and socionist analysis. The study's findings demonstrated that today's openness in literary education permits a variety of methods and resources for examining the linguistic and fictional "fabric" of literary texts.The topic of the essay is how to cultivate critical thinking through literary works. It stands for a variety of analytical, research, and cognitive techniques meant to stimulate mental processes while reading and understanding literary texts. Additionally, it emphasizes the active literary analysis techniques that foster critical thinking in students, such as event analysis, fishbone structures, and socionist analysis. The study's findings demonstrated that today's openness in literary education permits a variety of methods and resources for examining the linguistic and fictional "fabric" of literary texts

    Techniques for creating and printing historical architectural artifacts in 3D

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    The authors outline a technique for creating and printing three-dimensional models that can be used for graphic reconstruction of old architectural objects. An illustration of the sequence of implementation of the methodology is the creation of a model of the Parochial Cathedral of St. Mary. To reveal the implementation of the methodology, the authors demonstrate the sequence of execution of the stages of architectural-spatial modeling: analysis, construction, design, printing of the model. The analytical stage of designing the model of the cathedral was carried out on the basis of archival photographs and drawings. A stereogram miniature of the destroyed cathedral was used to create a three-dimensional model. Measurement of image parallax serves as the basis for reconstruction of the configuration of a spatial object. The stages of project implementation are defined. The methods of modeling using 3DS Max tools and preparing the model for 3D printing in Cura are presented.The authors outline techniques for creating and printing three-dimensional models that can be used to graphically rebuild old architectural pieces. The construction of a model of the 1950s Parochial Cathedral of St. Mary of the Perpetual Assistance serves as an illustration of the methodologies' order of operation. The most widely used specialized software tools have been examined and evaluated, and the 3DS Max environment has been selected to create a three-dimensional model. The suggested software solutions provide effective methods for handling large amounts of data and are pertinent to current IT developments. They also boost the accuracy, speed, and granularity of fixing complex systems and extended databases. The order and nature of the operations for the cycles of analysis and modeling are supported. The cathedral model was constructed from old photos and sketches. To reconstruct the architectural object, the authors discuss techniques, an algorithm of steps, and the fundamentals of architectural and spacious modeling. The stereogram miniature of the demolished Cathedral is used to create the three-dimensional model. The measurement of picture parallax serves as the foundation for the reconstruction of spacious object configuration. The phases of the project's execution are chosen. Methods for implementing modeling using 3DS Max tools and getting the model ready for 3D printing in Cura are presented

    A systematic review of the literature on methods and technologies for teaching parallel and distributed computing in universities

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    There is a growing demand for software developers who have experience writing parallel programs rather than just "parallelizing" sequential systems as computer hardware gets more and more parallel. In order to develop the skills of future software engineers, it is crucial to teach pupils parallelism in elementary computer science courses. We searched the Scopus database for articles on "teaching parallel and distributed computing" and "parallel programming," published in English between 2008 and 2019. 26 papers were included in the study after quality review. As a result, a lab course using the C++ programming language and MPI library serves as the primary teaching tool for parallel and distributed computing.There is a growing demand for software developers who have experience writing parallel programs rather than just "parallelizing" sequential systems as computer hardware gets more and more parallel. In order to develop the skills of future software engineers, it is crucial to teach pupils parallelism in elementary computer science courses. We searched the Scopus database for articles on "teaching parallel and distributed computing" and "parallel programming," published in English between 2008 and 2019. 26 papers were included in the study after quality review. As a result, a lab course using the C++ programming language and MPI library serves as the primary teaching tool for parallel and distributed computing

    A design model proposal for digital learning platform based on interactive e-books

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    One of the most important factors in the successful results of electronic learning environments is the strengthening of student-content interaction. In creating this interaction structure, it is of great importance that the content used is interesting by the student. The digital transformation in the traditional publishing industry allows the use of electronic books in different formats. The possibilities brought by new technologies allow students to use Interactive Electronic Books (IEB) as an educational material, independent of time and place, through smart devices. The IEB is a program that can be accessed with new digital devices such as computers, tablets, smartphones, and students can use Augmented Reality (AR), 3D animation, video files, etc. It is a technology in which it is integrated with electronic media and technologies. The use of interactive e-books as an educational material can also enable instructors to monitor student activities on these books. This study has been developed to convey the design and development processes of IEB, AR applications in IEB and a simple LMS in which IEB can be integrated, which is thought to contribute to student-content interaction. In the study, first the theoretical approach of the integrated system, then the development processes of LMS, IEB and AR applications are presented within the framework of the System Development Life Cycle (SDLC) approach

    Managing the development of competitive professional training in vocational educational institutions

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    Globalization-inspired significant transformation processes in Ukraine necessitate a reevaluation of educational goals, objectives, and imperatives. The training system must consider the overall context of actions and effects while preparing a competitive specialist as part of the educational process in vocational (vocational-technical) educational institutions. The goal of this article is to analyze the current state of development of vocational (vocational-technical) education in Ukraine and the network of institutions of vocational (vocational-technical) education, while also identifying issues that need to be resolved in the training of professionals and factors that affect the quality of a competitive specialist's training. A set of theoretical and empirical methodologies were used to examine the current state of preparation, and a number of issues that impede the process of assuring the quality of training of a competitive specialist were discovered. A set of questionnaires was developed to study the current state of preparation, and within the framework of a pedagogical experiment, questionnaires were administered to entrants, educators, graduates, pedagogical workers, heads of vocational (vocational-technical) education institutions in Ukraine's regions, and employers, and the questionnaire results were analyzed.Globalization-inspired significant transformation processes in Ukraine necessitate a reevaluation of educational goals, objectives, and imperatives. The training system must consider the overall context of actions and effects while preparing a competitive specialist as part of the educational process in vocational (vocational-technical) educational institutions. The goal of this article is to analyze the current state of development of vocational (vocational-technical) education in Ukraine and the network of institutions of vocational (vocational-technical) education, while also identifying issues that need to be resolved in the training of professionals and factors that affect the quality of a competitive specialist's training. A set of theoretical and empirical methodologies were used to examine the current state of preparation, and a number of issues that impede the process of assuring the quality of training of a competitive specialist were discovered. A set of questionnaires was developed to study the current state of preparation, and within the framework of a pedagogical experiment, questionnaires were administered to entrants, educators, graduates, pedagogical workers, heads of vocational (vocational-technical) education institutions in Ukraine's regions, and employers, and the questionnaire results were analyzed

    The effects of students’ perception on self-efficacy in programming courses at the tertiary institution

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    Programming is a difficult subject to learn and teach. When it comes to students learning basic programming information and skills, university-level introductory programming courses (Java, C++, Visual Basic, and Python) are critical. Students' achievement is negatively impacted by a negative attitude about programming. As a result, the study discovered the impact of students' perceptions in university computer programming courses. The study covered students studying Computer Science from the University of Ghana. A survey descriptive design with a quantitative technique was used in this investigation. The population of the study was 2,030 with 368 sample size. Purposive sampling was utilized to choose University of Ghana, Legon as the study's location. The study's participants were chosen using a stratified random sampling technique. Closed-ended questionnaire was used for data collection. The SPSS version 26 and PROCESS Macro were used to analyze the data. Respondents’ data were examined applying both inferential and descriptive statistics. The study revealed that students see programming as unfamiliar was the highest perception of programming to students. The study found that students see programming as easy with dedication was the lowest perception of programming to students. In conclusion, the significant impact of perception of students in Computer Programming account for 84% of the contribution of factors that influence self-efficacy

    Вплив ставлення студентів до дистанційного навчання на їх креативність

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    Introduction. Since 2020, education systems around the world had to shift from traditional classroom-based methods of teaching and learning to different types of remote or distance learning. Therefore, the shift to distance learning is able to provide some understanding on how this model of learning influences student motivation and creativity. Purpose. The study aimed to reveal how student positive or negative attitudes about distance learning influenced their creativity. Methods. The intervention took place at V.O. Sukhomlynskyi National University of Mykolaiv in Ukraine. The research was based on such methodology as a document analysis of student works, conducting a survey, and the correlation analysis. The Torrance Tests of Creative Thinking, a Likert scale questionnaire, the correlation analysis in Statistical Package for the Social Sciences (SPSS) were utilized as the research procedure. Results. The research findings revealed that while studying remotely on the elective course of Marketing during 2020-2021 academic year at V.O. Sukhomlynskyi National University of Mykolaiv, students’ attitudes toward distance learning in terms of their attitude to the platform used by the teacher affected their creativity. Conclusion. The main implication of the study is that educators should pay more attention to the platform of distance learning they use to teach students remotely. Understanding that students’ attitudes toward the necessity to study remotely may decrease their creativity, teachers can redirect remote learning toward blended learning and combining traditional and distance forms of learning to support the high level of student creativity

    Interactive training techniques to improve IT professionals' communication

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    The paper deals with the issue of enhancing communication skills among IT professionals through interactive training methods. The rapid evolution of IT education, with its constantly changing content, emerging knowledge sectors, and evolving patterns of communication and interaction, necessitates urgent attention to this matter. To identify the specific communication needs across various domains, the researchers have analyzed regulations, guidelines, and certification frameworks from European nations and Ukraine. Extensive research has been conducted on interactive teaching concepts, activities, and their advantages. The study emphasizes that interactive teaching techniques can effectively facilitate the instruction of future IT workers in both general and specialized areas. The main characteristics of several interactive teaching techniques are described. To enhance the communication abilities of IT professionals, the study suggests incorporating project-based learning, brainstorming, gamification, and discussion, with a particular emphasis on English language instruction in higher education institutions. It is crucial to keep a careful balance between interactive techniques and strategic planning to foster a suitable level of comprehension in both language use and real-world interactions.The study addresses the problem of improving IT professionals' communication through interactive training techniques. It is underlined that this issue is urgent for IT-education since it is changing content, creating new knowledge sectors, and changing the types and volumes of communication and interaction at the fastest rate. In order to determine the needs for specialized communication in various fields, regulations, guidelines, and certification frameworks of European nations and Ukraine have been analyzed. There has been research done on interactive teaching concepts, interactive teaching activities, and their benefits. It has been highlighted that interactive teaching techniques can be employed effectively while instructing future IT workers in both broad and specialized areas. Some interactive teaching techniques' main characteristics have been described. The use of project-based learning, brainstorming, gamification, and discussion in higher education institutions with an emphasis on the English language has been suggested as a way to improve IT professionals' ability to communicate. It is underlined that a careful balancing act between interactive techniques and planning encourages comprehension at a suitable level in both language use and real-world interactions

    Demographic variables do not affect the use of mobile devices for study and learning purposes.

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    The use of mobile devices has become an everyday occurrence, and more and more higher education institutions have started adopting this technology in their interactions with students. Previous research has confirmed that mobile devices are becoming more widely used in learning. The sphere of formal education is not static but dynamic and evolving all the time, and central to this are developments in the technologies of teaching and learning. Educational institutions, which are seen as the bastion of new thoughts and thinking, need to ensure that these innovations and developments are incorporated in their teaching philosophies and mode of delivery – mainly to be able to accommodate the new generation of learners in the Industry 4.0, which impacts on their social and personal domains. Central to this, where the focus at tertiary institutions has shifted to, is the implementation of mobile learning technologies. This study investigates the views of learners regarding the use of mobile learning devices in their study and learning environments. In order to explore this aspect, the study aimed to determine the significance of age, gender and year of study in the use of mobile learning devices. No statistically significant differences were found between the identified demographic variables (age, gender and year of study) and uses of mobile devices in a study and learning environment

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    Ukrainian Journal of Educational Studies and Information Technology
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