Indiana University – Purdue University Fort Wayne

Opus: Research and Creativity at IPFW
Not a member yet
    10726 research outputs found

    34

    No full text
    http://opus.ipfw.edu/hist_images2016/1041/thumbnail.jp

    39

    No full text
    http://opus.ipfw.edu/hist_images2016/1046/thumbnail.jp

    50

    No full text
    http://opus.ipfw.edu/hist_images2016/1057/thumbnail.jp

    Challenges in Using an Open Access Platform to Showcase and Promote Works of Student Scholarship, Creative Endeavor, and Student/Faculty Collaboration

    No full text
    This presentation will discuss ways to use an open access repository to showcase and promote works of undergraduate scholarship and collaborations between students and faculty. It will also discuss challenges and offer practical strategies for promoting student/faculty collaboration while navigating the vastly different paradigms of various academic departments toward collaboration with students on research projects and publications

    The Pre-Socratics: Origins of Philosophy and Science

    No full text
    Jessica Hale is currently a senior at IPFW majoring in history. She is presently interning at ARCH Inc., a non-profit organization that advocates for the historic preservation of Fort Wayne and northeast Indiana’s architectural and cultural heritage. After graduation she is preparing to go on to graduate school at the University of Notre Dame. Her primary interests revolve around world history, global affairs, and historic preservation

    Republican Motherhood and the Cult of Domesticity: Their Own Separate Spheres

    No full text
    Fiona Sackett is a senior History major with a minor in Theatre in the Honors program. She is interested in American women’s movements and cultural histories such as popular fashion and etiquette. She is currently planning on applying for grad school in Dramaturgy after her graduation. Fiona is from Huntington, Indiana

    The American Dream: All for One or One for All

    No full text
    Hannah Smith is a sophomore and her major is Secondary Education. She relishes in all historical subjects, but is particularly interested in the Cold War. She plans and looks forward to teaching high school social studies, including history, political science, and sociology

    DSM and V-Codes

    No full text

    Revisiting animation/game designs from Temple Run and Subway Surfer

    No full text
    I am presenting a Creative/Research project of a phone game based on the work of past successful phone games including Temple Run and Subway Surfer. The main purpose of this creative project proposal is to understand the design of characters and environment in order to create an effective and enjoyable game for kids. The goals of my project are: 1. Develop one character that would entertain children in an interactive basis through compelling graphics and gaming object manipulation. 2. Study past characters in other games and apply different characters that are memorable, and functional as a reinvented feature in future versions of this video game. 3. Understand and design the concept of an environment that would become an engaging immersive scenario for the character adventures, and interaction with the phone game users. The conclusions of this creative project will have a great impact in my future professional work as an animator, and to understand how to become a successful 3d modeler in the industry.http://opus.ipfw.edu/stu_symp2017/1033/thumbnail.jp

    The Firebone Family

    No full text
    am presenting a creative project for an animated cartoon using traditional frame-by-frame animation. I chose to make the animation frame by frame with a style opposite to Disney quality of animation. I expect that the impact I want from this style of animation is that people can enjoy both visually and verbally. I feel that horror films would be fitting for the setting this cartoon takes place in since this cartoon does take place in a horrifying world like hell. I thought it would be neat to have a reference to Doom2 since in that game you play as a space marine who fights demons. Synopsis: As the man manages to dodge the onslaught of knives being swung at him, he hears the demon yell at him in a language that sounds reversed. The man then gets the idea to use a tape recorder that he conveniently had on him in an attempt to understand the demon. The language turns out to be English, but in reverse. This gives the human the idea to communicate to the demon through the tape recorder. The human tells the demon to stop attacking because humans don’t like being chopped up. Intrigued by these words, the demon stops attacking, curious to hear what the human has to say. After communicating through the tape recorder for some time, the demon signals to the little human to hold on for just a moment, and then looks for a more convenient means of communication. The demon spots a fishbowl with two goldfish back at his work table. Taking the fishbowl, he pulls one fish out and then jams it into the human’s ear, and then puts the other fish into his ear. After discovering that the goldfish allow the two to understand each other completely, the demon introduces himself to be Bruce Firebone. The human then introduces himself to be George Marino. After discussing for some time, Bruce decides that George isn’t such a bad guy and decides to invite George to stay with his family for the weekend. In a cave-like house, Bruce introduces George to an abnormally tall imp woman with a thick Russian accent who goes by the name Klavdiya Firebone, who is just short of being Bruce’s height. Climbing on the wall is their son, Henry Firebone, a slim, normal-sized imp who is just short of George’s height. Coming out of a hole in the wall is the family pet disembodied hand, Handy, who tries to strangle George. The main goal I have for this project is to develop a cartoonish style similar to the likes of Peter Hannan’s CatDog and to develop a style of writing based on Hanna Barbera’s The Flintstones and Seinfeld. I hope for this project to help me better understand what it’s like to collaborate with other people and to improve me as an animator and develop cinematic narrative. ______2 is a 1993 science fiction horror-themed first-person shooter (FPS) video game by id Software. It is considered one of the most significant and influential titles in video game history, for having helped to pioneer the nowubiquitous first-person shooter. The original game was divided into three nine-level episodes and was distributed via shareware and mail order. The Ultimate Doom, an updated release of the original game featuring a fourth episode, was released in 1995 and sold at retail. https://en.wikipedia.org/wiki/Doom_(1993_video_game)http://opus.ipfw.edu/stu_symp2017/1019/thumbnail.jp

    2,232

    full texts

    10,727

    metadata records
    Updated in last 30 days.
    Opus: Research and Creativity at IPFW is based in United States
    Access Repository Dashboard
    Do you manage Open Research Online? Become a CORE Member to access insider analytics, issue reports and manage access to outputs from your repository in the CORE Repository Dashboard! 👇