STMIK Pringsewu Lampung (Sekolah Tinggi Manajemen Informatika dan Komputer): Portal OJS
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    716 research outputs found

    Implementasi Metode Lean UX dan Efek Positifnya Pada Pengembangan Game Edukasi Berbasis Android Materi Ikatan Kimia

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    Kimia adalah ilmu yang abstrak untuk dipelajari. Salah satunya adalah materi Ikatan Kimia yang memuat konsep-konsep abstrak sehingga membutuhkan media pembelajaran sebagai alat bantu untuk memahami materi tersebut. Disisi lain, melalui implementasi kurikulum 2013 peserta didik diharapkan lebih aktif untuk memahami materi secara mandiri. Perkembangan teknologi menjadi peluang bagi para guru di sekolah-sekolah untuk berkreasi dan berinovasi dalam proses pembelajarannya. Salah satu metode yang dapat digunakan adalah dengan mengimplementasikan permainan ke dalam pembelajaran di kelas. Pembelajaran berbasis permainan (game) dapat membuat peserta didik lebih tertarik dalam mengikutinya. Berdasarkan permasalahan tersebut diperlukan sebuah game edukasi yang dapat digunakan oleh peserta didik dalam memahami materi Ikatan Kimia. Game edukasi yang dibuat dimulai dari pengumpulan data, pengembangan game edukasi menggunakan metode Lean UXyang terdiri dari declare assumption, create MVP, run an experiment, feedback and research, selanjutnya diakhiri dengan penyampaian kesimpulan dan saran. Dari hasil eksperimen terhadap game yang dikembangkan, hasilnya memiliki efek positif terhadap prestasi belajar siswa khususnya pada meteri Ikatan Kimia. Efek positif tersebut berdasarkan uji Anova dengan nilai sig. sebesar 0,003. Besar signifikansi ini kurang dari taraf kepercayaan (0,05) maka dapat dinyatakan bahwa penggunaan game edukasi yang dibangun menggunakan metode Lean UX mempunyai perbedaan rata-rata yang signifikan terhadap prestasi belajar

    IMPLEMENTATION OF LINEAR REGRESSION METHOD FOR PREDICTING CIMORY MILK SALES

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    PT. Rasa Prima Sejati Wall's is a company engaged in the field of ice cream food and Cimory drinks. This company has various types of ice products and Cimory drinks to offer. Every year the company can create new products, especially in various flavors, not only that, the company guarantees the quality of the products it produces. The problem faced by the company is that the sale of available goods does not match consumer demand. The company also has not used predictors or plans for the sale of goods so that there is a buildup of goods which results in losses in the company. In this case the research will make predictions by looking at past sales data. The data taken is only sales data for Cimory products for the last three years from 2019-2021. Research using the Liner Regression method is one of the methods in the function of predicting sales. Linear regression is a statistical method used to construct a model or relationship between one or more independent variables X and response variable Y. The software used to support data processing is Rapidminer. The purpose of this study is to use data mining to identify the most popular, least popular, and desirable products or items at Pt. Rasa Prima so that companies can use this information as a guideline for managing their inventory and attending to customer disappointment properly available using a simple linear regression method, the prediction results for 2022 and RapidMinier are 770000. This prediction can help companies make decisions and reduce inventory shortages

    Analisis Korelasi Desain Karakter Video Game dan Loyalitas Video Game Pada MMO Studi Multi-method

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    RPG is a game genre where a player can play a role in the game. RPG genre games have various genres, one of which is MMO which offers players to interact with many players at the same time. The Indonesian game industry does not yet have a role in competing with foreign products. Therefore, the purpose of this research is to examine character design. which can affect one's interest in playing. The method used in this study is a multi-method, namely a mixture of quantitative and qualitative. Quantitative used is distributing questionnaires and qualitatively collecting data by interview. The results of the quantitative study showed that the appearance of the facial features and good looks of a character influenced the player's interest in playing, while the qualitative results were not significant in terms of the appearance of the facial features and good looks of a character

    Rancang Bangun Rekapitulasi E-Presensi Dosen PNS-DPK Dilingkungan LLDikti Wilayah II

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    Higher Education Service Institutions (LLDikti) are government work units in certain areas whose function is to help improve the quality of higher education administration established by the Minister. Higher Education is an educational institution in the form of academics, high schools and universities. Universities consist of educators (lecturers) and students. One of the lecturers' duties is to record the presence and activity of each tertiary institution which affects the salary system that will be received, but the attendance system that is carried out still uses the way to fill in the presence found on the Google form. So that it is necessary to do a design that aims to monitor and design an information system for recapitulating the attendance list of PNS-DPK LLDikti lecturers in Region II and as a basis for paying salaries in accordance with the recap results that have been approved by superiors. The method used in this study is the SDLC method, because the SDLC method is able to adjust the results that the researcher wants to produce. So that the results of attendance reports submitted are appropriate and faster with the integration from PT to LLDikti Region II

    Website Pintar Untuk Diet Harian Dengan Menggunakan Metode Fuzzy Tsukamoto

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    Food is the main factor to support the body in carrying out various activities. Balance in consuming food plays a very important role for health, too much consumption of the same type of food without balancing it with other foods can lead to things that can trigger various diseases such as diabetes, high blood pressure, cholesterol, and so on. The purpose of this research is to calculate the level of daily calorie requirements for people who are on a daily diet. The method used is the fuzzy tsukamoto method in calculating daily calories where there is a division of time for meal portions according to daily calories, for example breakfast, lunch, dinner. Research results using a case study of age: 25 years old, weight: 170kg, height: 165cm, gender: female, activity: retirement. From the case study get the results of 1279 calories and the division of calories according to time, breakfast: 256 calories, snack: 160 calories, lunch: 384 calories, snack: 160 calories, dinner: 320 calories

    PENGARUH KUALITAS PELAYANAN TERHADAP KEPUASAN KONSUMEN PADA OJEK ONLINE KAMPUS (STUDI PADA MAHASISWA UIN RADEN INTAN LAMPUNG FAKULTAS EKONOMI DAN BISNIS ISLAM ANGKATAN 2020)

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    Advances in technology in the field of transportation, as well as the fact that currently, the internet is very influential on citizens in living their lives have made people dependent on smartphones and the internet. This opportunity has made business founders present online-based motorcycle taxis.  Application-based ordering that smartphone users easily download, both Android and iOS systems.  Student activities in general are also inseparable from other supporting interests such as preparing food, managing clothing, health, and other socio-cultural activities (going to church, mosques, organizing arts and sports, and so on).  Likewise, lecture activities that are all disciplined require students to be present on time, which will be directly related to the use of transportation equipment, especially online motorcycle taxis.  Campus online motorcycle taxi transportation is one of the online-based motorcycle taxi service providers.  Consumers only need to order via their respective smartphones if they want to go somewhere.  Not only taking us, but campus online motorcycle taxis also provide food delivery services, better known as delivery orders.  This study aims to analyze the influence of consumer satisfaction on campus online motorcycle taxi services.  This study used a quantitative approach and analyzed data with the help of the smartpls3 program.  The results showed an influence of service quality on customer satisfaction.  This is evidenced by the P value of 0.000, it can be said to be influential because the P value is below 0.05

    PENGARUH KARAKTERISTIK INDIVIDU, KOMITMEN ORGANISASI, KESELAMATAN DAN KESEHATAN KERJA TERHADAP KINERJA PEGAWAI

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    Performance is the level of effectiveness and efficiency shown by employees in carrying out their daily duties in an organization or company at a certain period. Improving employee performance is the most serious management challenge because the success of achieving goals and the survival of the organization depends on the quality of human resource performance in it. The more employees who have high performance, the effectiveness and efficiency of work in company activities will be maximized. This study aims to determine how the influence of individual characteristics, organizational commitment, occupational safety and health on employee performance at PT Tirta Investama Mambal. PT Tirta Investama Mambal is located in Br. Gumuasih, Mambal Kajanan, Abiansemal, Badung. The population in this study were 300 employees. Determination of the sample using the slovin method, with stratified proportionate random sampling technique, so that the sample used was 172 employees. Data analysis techniques using multiple linear regression analysis techniques. The results showed that individual characteristics had a positive and significant effect on employee performance at PT Tirta Investama Mambal, organizational commitment had a positive and significant effect on employee performance at PT Tirta Investama Mambal, occupational safety and health had a positive and significant effect on employee performance at PT Tirta Investama Mambal.

    Penerapan Algoritma K-Nearest Neighbor (KNN) Untuk Mengklasifikan Jenis Penerimaan Bantuan

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    One of the villages in North Lampung which has many socio-economic problems is Madukoro. Some of the problems that often occur in This village includes high poverty rates, low levels of education and low levels of public health. The K-Nearst Neighbor (KNN) algorithm method was chosen by the author because it can be used as a solution to determine the classification of aid recipients. The K-Nearst Neighbor (KNN) algorithm will determine beneficiaries based on work level, age and income. Calculation results using Microsoft Excel show that there are 110 PKH assistance classes, 57 elderly assistance classes, 9 BLT classes with a total data of 176 beneficiary data. And from the results of the calculation of government assistance in the village of North Lampung Madukoro using rapid miner, it is known that the PKH assistance class is 110 people with an accuracy rate of 89.57%, the elderly assistance class is 58 people with an accuracy rate of 87.50% and then the BLT class is 9 people. with an accuracy rate of 100.00% with a total data of 176 beneficiary data

    ANALISIS KEPUTUSAN PEMBELIAN KONSUMEN THE BODY SHOP

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    The objectives of this study were (1) to determine the effect of green product on purchasing decisions, (2) to determine the effect of green advertising on purchasing decisions, and (3) to determine the effect of green brand image on purchasing decisions. This study used a quantitative approach with an associative design. The population used in this study were consumers of The Body Shop cosmetic products who usually purchase The Body Shop cosmetic products online at The Body Shop's official store. The data collection technique used in this study was questionnaire distribution. Hypothesis testing in this study was carried out using multiple linear regression with the help of SPSS.  The results showed that partially, green product affects purchasing decisions with a significance value of 0.000, green brand image affects purchasing decisions with a significance value of 0.001, and green brand image affects purchasing decisions with a significance value of 0.000. Simultaneously, green product, green advertising, green brand image affect purchasing decisions

    Sistem Pendukung Keputusan Penentuan Penerima Bantuan Langsung Tunai Dana Desa Dengan Metode Weight Product

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    Assistance sourced from the Village Fund or more commonly known as the Village Fund BLT includes a type of cash grant to underprivileged residents sourced from village funds. Meanwhile, in Gantimulyo village, the handover of this assistance was given by two methods, namely through account transfers and direct giving. This assistance is intended for underprivileged citizens who have not received any assistance from the government. So far, data collection has been carried out by deliberation of each hamlet to determine the recipients of the assistance, but sometimes there are still errors. Among them, there are still recipients who have received other assistance and underprivileged residents have not been recorded. Therefore, it is necessary to make criteria to collect data to determine the recipients of the assistance program. This research was conducted to determine the decision-making method for determining the criteria for recipients of the BLT-DD program in Gantimulyo village, which later there are criteria that residents must have to be used as a reference so that social jealousy does not arise between community residents. So as to enable the beneficiaries to be effective, efficient and on target. This can be evidenced by none of the citizens protesting and getting more than one favor

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    STMIK Pringsewu Lampung (Sekolah Tinggi Manajemen Informatika dan Komputer): Portal OJS is based in Indonesia
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