Texture mapping is an important research topic in computer graphics. Traditional static texture-maps are
limiting for capturing a dynamic and up-to-date picture of the environment. This paper presents a new technique
called texture painting from video. By employing live video as the texture resource, we are not only able to
create an accurate and photo-realistic rendering of the scene, but also can support dynamic spatio-temporal
update in the structure of texture model, database, and rendering system. We present our approaches towards
the system requirements and experimental results for both simulation and real datasets