Texture painting from video

Abstract

Texture mapping is an important research topic in computer graphics. Traditional static texture-maps are limiting for capturing a dynamic and up-to-date picture of the environment. This paper presents a new technique called texture painting from video. By employing live video as the texture resource, we are not only able to create an accurate and photo-realistic rendering of the scene, but also can support dynamic spatio-temporal update in the structure of texture model, database, and rendering system. We present our approaches towards the system requirements and experimental results for both simulation and real datasets

    Similar works