Introducing programming to basic schools students using robotics

Abstract

The present work reports on the development of programming activities with students from the 1st and 2nd cycles of schools in the town of Braga in the northwestern Portuguese region of Minho. These activities of promotion of computer programming were applied in order to promote the programming and innovative practices on science and technology education. The explored interdisciplinary methodologies in STEM teaching-learning processes, stimulate critical thinking and creativity while promoting the benefits of learning in collaborative environments. The active involvement of the students in these robot programming, “high tech” and trendy, activities is easy to achieve if the proposed challenges are set at an adequate level of difficulty and appealing enough to the age group and level of cognitive development of the student. Whenever possible to the students is given the possibility of choosing or even defining the problem/subject they will be exploring by programming a robot, which is seen as a mechanical artificial being the students will be able to understand, interact with and use and control. The teacher/educator should be available to provide to the students a proper empowering environment and to provide all support requested by the students giving, as much as possible, not straight answers but yes clues and small hints and examples leading the students to reach, themselves, to a solution to the problem the students face or to an answer to the students’ question that satisfy their own critical judgment. Through the programming testing process, it is possible to verify and see the level of perception and proficiency of the students assessing what students have learned and accomplished, creating immediate feedback for students and adjusting or re-orienting the students’ focus on a particular task or reasoning process. If well succeeded these activities can develop among the students a sound appreaciation towards Science Technology and Engineering while establishing relevant knowledge, creativity critical reasoning abilities and a large number of other competencies that will be valuable for the future development of the students in their studies and academic life but also in their future careers. The improvement of the self-esteem of the students when they realize they can actually “do it” is also a major benefit of this type of activities. As well in what concerns the boost of the self-esteem and selft-appreaciation of their teachers and educators, that often fear to explore this type of innovative approaches

    Similar works