Using Winpoker 6.0 To Study Gambling Behavior

Abstract

Previous technical efforts have described how custom computer programs for the study of gambling behavior may be created to allow for the manipulation of variables not readily available in natural gambling contexts, however many people may lack the technical repertoires necessary to make such efforts feasible. The current paper discusses how a commercially available Video-Poker simula-tion and training software package, WinPoker 6.0, may be employed to study gambling behavior

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