The Effects of Technology on Student Interest in STEAM Education

Abstract

In recent years, there has been a decline in interest in STEAM (Science, Technology, Engineering, Arts, and Mathematics) subjects beginning around 3rd, 4th, and 5th grades. Interest was monitored before and after experiencing Texas Instruments’ TI-Nspire calculators in conjunction with the TI-Innovator Hub and TI- Innovator Rover in an attempt to combat this problem. The calculators allow students to write their code and then are connected to the Hubs and Rovers to create colors and sounds on the Hub or to make the Rover move. Students begin by learning the basics of coding in this format, but they continually increase their knowledge as the units progress by writing more difficult codes in order to complete more complex tasks. Student interest in STEAM was gauged before and after the unit to determine if the model helped to increase student interest

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