We describe numerical techniques used in the construction of our 4th order
evolution for the full Einstein equations, and assess the accuracy of
representative solutions. The code is based on a null gauge with a
quasi-spherical radial coordinate, and simulates the interaction of a single
black hole with gravitational radiation. Techniques used include spherical
harmonic representations, convolution spline interpolation and filtering, and
an RK4 "method of lines" evolution. For sample initial data of "intermediate"
size (gravitational field with 19% of the black hole mass), the code is
accurate to 1 part in 10^5, until null time z=55 when the coordinate condition
breaks down.Comment: Latex, 38 pages, 29 figures (360Kb compressed