Computational Complexity of Computing a Quasi-Proper Equilibrium

Abstract

We study the computational complexity of computing or approximating a quasi-proper equilibrium for a given finite extensive form game of perfect recall. We show that the task of computing a symbolic quasi-proper equilibrium is PPAD\mathrm{PPAD}-complete for two-player games. For the case of zero-sum games we obtain a polynomial time algorithm based on Linear Programming. For general nn-player games we show that computing an approximation of a quasi-proper equilibrium is FIXPa\mathrm{FIXP}_a-complete.Comment: Full version of paper to appear at the 23rd International Symposium on Fundamentals of Computation Theory (FCT 2021

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