As computers become more ubiquitous, traditional two-dimensional interfaces
must be replaced with interfaces based on a three-dimensional metaphor.
However, these interfaces must still be as simple and functional as their
two-dimensional predecessors. This paper introduces SWiM, a new interface for
moving application windows between various screens, such as wall displays,
laptop monitors, and desktop displays, in a three-dimensional physical
environment. SWiM was designed based on the results of initial "paper and
pencil" user tests of three possible interfaces. The results of these tests led
to a map-like interface where users select the destination display for their
application from various icons. If the destination is a mobile display it is
not displayed on the map. Instead users can select the screen's name from a
list of all possible destination displays. User testing of SWiM was conducted
to discover whether it is easy to learn and use. Users that were asked to use
SWiM without any instructions found the interface as intuitive to use as users
who were given a demonstration. The results show that SWiM combines simplicity
and functionality to create an interface that is easy to learn and easy to use.Comment: 7 pages, 4 figure