slides

RiverLand 2.0: Blending of Multiple User-defined Slopes in a Procedurally Modeled Terrain

Abstract

This writing project attempts to improve on and add features to the current program called RiverLand originally designed and implemented by Dr. Soon Tee Teoh. I discuss the original methods used by RiverLand to create procedurally generated terrain. I then explore the weaknesses of the original RiverLand which include having only linear ridges and undesirable medial axis cells. I then tackle the problem of recurring patterns when texturizing a surface with very few textures. I propose how to solve these problems and explain the methods used to accomplish this. I discuss the user interfaces that were designed to accommodate the added features to RiverLand. I also discuss the open problems with the updated RiverLand

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