Revisiting Prejudiced Polygons: Adapting a Familiar Activity During a Time of Unknowns

Abstract

This article describes the design process behind various iterations of Prejudiced Polygons, a Math Circles activity about segregation. In particular, we frame our discussion around two guiding principles from User Experience (UX) Design in thinking about the interconnected components of a Math Circles session, which includes all the people, the physical or virtual setting, the technology, and the world context. Additionally, we describe how we think about developing a “low floor and “high ceiling for math content, social issues content, as well as technology and access

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